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Bento tail not animating?


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I rigged a bento tail using this devkit (using avastar, I used the devkit because it's deformation matched the avatar I was rigging for, plus I couldn't find the extended skeleton), and while in blender it's rigged fine and can be animated, when uploaded to SL it doesn't animate at all - it doesn't even appear rigged. The tail AO I'm using animates the bones, but the tail mesh doesn't seem attached.

unknown.png

(Shown, red is general idea of where the bones are supposed to be, the actual bones in grey were swaying with the animation)

And yes I've made sure to double check to include skin weights and deformations.

EDIT: Tried rigging with the TWI fox dummy skeleton and still doesn't animate

Edited by asteriddle
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12 hours ago, asteriddle said:

It's weighted to all the tail bones and there's no weights on the pelvis

Perhaps, it's a matter of excessive vertex groups. Bento intorduced the need to remove the unused influences from that list, and if you are only using the tail bones, you may be hitting the limit with all the other vertex groups that are listed but not used to deform the mesh. Try getting rid of all the vertex groups except those of the tail bones. 

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5 hours ago, OptimoMaximo said:

Perhaps, it's a matter of excessive vertex groups. Bento intorduced the need to remove the unused influences from that list, and if you are only using the tail bones, you may be hitting the limit with all the other vertex groups that are listed but not used to deform the mesh. Try getting rid of all the vertex groups except those of the tail bones. 

unknown.png

Went ahead and exported this, and it just floats by the avatar (still not responding to tail animations). It acts as though it's rigged to the head from eyeing how it moves?

unknown.png

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1 hour ago, asteriddle said:

Went ahead and exported this, and it just floats by the avatar (still not responding to tail animations). It acts as though it's rigged to the head from eyeing how it moves?

This is weirdest thing i've ever seen. I've had all sort of issues with rigging but this one has never occurred to me. All I can suggest at this point is to contact the creator of that devkit directly, as i have no idea what could be wrong there within that Blender setup

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11 minutes ago, OptimoMaximo said:

This is weirdest thing i've ever seen. I've had all sort of issues with rigging but this one has never occurred to me. All I can suggest at this point is to contact the creator of that devkit directly, as i have no idea what could be wrong there within that Blender setup

Thanks for your help anyways ^^" I feel like its probably a mesh issue because I've used the linked devkit and the TWI fox one and its not working with either

 

On the off chance someone wants to fiddle with the blend, here it is (couldn't find anywhere saying anything about linking blend files so uhh. hope i dont get sniped)
I feel like what I'm doing wrong is completely going over my head probably

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