asteriddle Posted November 27, 2019 Share Posted November 27, 2019 (edited) I rigged a bento tail using this devkit (using avastar, I used the devkit because it's deformation matched the avatar I was rigging for, plus I couldn't find the extended skeleton), and while in blender it's rigged fine and can be animated, when uploaded to SL it doesn't animate at all - it doesn't even appear rigged. The tail AO I'm using animates the bones, but the tail mesh doesn't seem attached. (Shown, red is general idea of where the bones are supposed to be, the actual bones in grey were swaying with the animation) And yes I've made sure to double check to include skin weights and deformations. EDIT: Tried rigging with the TWI fox dummy skeleton and still doesn't animate Edited November 27, 2019 by asteriddle Link to comment Share on other sites More sharing options...
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