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What is the best method to learn SL?


Lureo
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I realised that I am missing so many basics concept and vocabulary. Why is it so hard to understand what the word rez means for example. Why this language needs so long to be understood. This is just an example. But this morning I realised that I didn't and I still don't understand the concept or texture.

I received a hat. And as this hat was to big and did not fit my head I started to change it. But the color was not nice. It was a good example to play with right clic and edit the object but I meet the concept of texture. Is it just a image a picture but in the inventory you have photo album and texture. In texture I have photo too. So now I am very confused and I realised that I don't know what is a texture. All lessons in sl assumed that the prerequisit is that every body know what is a texture. And nowhere I meet a definition. So a face walls and I block.

Some people suggest to follow sl course. I tryed but I was lost. It was so fast and I didn't know course for beginer. I even don't know if I need a beginer course.

What is the best method to learn SL?

Is it building course?

And when we need to 'learn' SL' The social aspect is missing often in this kind of lesson. We learn how to create a cube but we never learn how to communicate with other people. How to act how to play etc.. I am learning by myself like a baby but it needs so long. That is why I am asking this question.

I know you will give me links or youtube video or even courses in SL for new people. But all that is so confused and often the prerequisit is not mentioned and I realised that I didn't meet it. The lesson for beginer is so boring too.

What is your suggestion ? I am always asking 'stupid' question that people are angry against me. And they don't understand my needs. They are not empathic. I think in SL empathy is the main things that is missing. People do not know how is the other people. So they block or ignore it.

What is the best method to learn SL? The best method for you in your experience and a good path to learn it.

What is according to you the most important concept to know? To start playing.  I know SL for years but it is like I do not know anything and I am feeling like a new player.

What is the best method to learn SL?

 

 

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18 minutes ago, Lureo said:

I realised that I am missing so many basics concept and vocabulary. Why is it so hard to understand what the word rez means for example. Why this language needs so long to be understood. This is just an example. But this morning I realised that I didn't and I still don't understand the concept or texture.

I received a hat. And as this hat was to big and did not fit my head I started to change it. But the color was not nice. It was a good example to play with right clic and edit the object but I meet the concept of texture. Is it just a image a picture but in the inventory you have photo album and texture. In texture I have photo too. So now I am very confused and I realised that I don't know what is a texture. All lessons in sl assumed that the prerequisit is that every body know what is a texture. And nowhere I meet a definition. So a face walls and I block.

Some people suggest to follow sl course. I tryed but I was lost. It was so fast and I didn't know course for beginer. I even don't know if I need a beginer course.

What is the best method to learn SL?

Is it building course?

And when we need to 'learn' SL' The social aspect is missing often in this kind of lesson. We learn how to create a cube but we never learn how to communicate with other people. How to act how to play etc.. I am learning by myself like a baby but it needs so long. That is why I am asking this question.

I know you will give me links or youtube video or even courses in SL for new people. But all that is so confused and often the prerequisit is not mentioned and I realised that I didn't meet it. The lesson for beginer is so boring too.

What is your suggestion ? I am always asking 'stupid' question that people are angry against me. And they don't understand my needs. They are not empathic. I think in SL empathy is the main things that is missing. People do not know how is the other people. So they block or ignore it.

What is the best method to learn SL? The best method for you in your experience and a good path to learn it.

What is according to you the most important concept to know? To start playing.  I know SL for years but it is like I do not know anything and I am feeling like a new player.

What is the best method to learn SL?

 

 

 

https://community.secondlife.com/knowledgebase/english/ 

I suggest you start with the Knowledge Base for a lot of your answers. My other suggestion is take your time.  I am still learning things about SL after 10 years.  Just follow what you are interested in.  Start by making a list here of your interests and people can point you in the direction of their ideas of the best place to find it.

 

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Thank you for your link that remind me that it exists  pages that people wrote. But but but I can start and I already read that. It helps. I recall you that reading english demand me a huge effort. And if for exemple I need to know what is texture for sl ... I can start reading lot and lot of pages... I will learn few new concept. or I still can use the search "texture". What is a texture?.

https://community.secondlife.com/search/?q=texture&type=cms_records3&nodes=30

And I don't find anything!!! Or I find many things where the concept of texture is needed to go further.

Is texture a sl word ?  Is a word that every body should know and that is no reason to explain ?

This is only an example.

You have many other concepts terms or words that are used and not explained and if you don't understand it you are disadvantaged and confused.  This texture was my starting point. But you have so many terms or concept that is needed as prerequisite to start playing.

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1 hour ago, Lureo said:

Is texture a sl word ?

Texture is not a word exclusive to SL. Its a normal english word. In reality it describes the surface of things. But its also commonly used everywhere were you have 3D objects. The texture on a 3D object is, what turns a plain structure into something that looks like its made from stone, wood or fabric.

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I recommend walking through the tutorial at the Ivory Tower of Prims.  

http://maps.secondlife.com/secondlife/Natoma/211/164/28

Backstory

http://slnewserplaces.blogspot.com/2013/06/the-first-sims-natoma.html?m=1

 

After starting with that, proceed to any courses you like at Builders Brewery. 

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6 hours ago, Lureo said:

Thank you for your link that remind me that it exists  pages that people wrote. But but but I can start and I already read that. It helps. I recall you that reading english demand me a huge effort. And if for exemple I need to know what is texture for sl ... I can start reading lot and lot of pages... I will learn few new concept. or I still can use the search "texture". What is a texture?.

https://community.secondlife.com/search/?q=texture&type=cms_records3&nodes=30

And I don't find anything!!! Or I find many things where the concept of texture is needed to go further.

Is texture a sl word ?  Is a word that every body should know and that is no reason to explain ?

This is only an example.

You have many other concepts terms or words that are used and not explained and if you don't understand it you are disadvantaged and confused.  This texture was my starting point. But you have so many terms or concept that is needed as prerequisite to start playing.

SL is made of textures (you could think of them as photographs or a design you put on the texture...like a hand drawing scanned in).  If SL weren't made out of textures, everything would be gray or unfinished wood.  

Your texture is like what paint is in real life for another example.  And, for clothing, like fabric....silk, wool, etc.  

Just know you can learn at your own pace....not everyone learns the same.  

I learn new stuff all the time.  

Edited by FairreLilette
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1 hour ago, Erwin Solo said:

I recommend walking through the tutorial at the Ivory Tower of Prims.  

http://maps.secondlife.com/secondlife/Natoma/211/164/28

Backstory

http://slnewserplaces.blogspot.com/2013/06/the-first-sims-natoma.html?m=1

 

After starting with that, proceed to any courses you like at Builders Brewery. 

The Ivory Tower of Primitives course is in several languages. 

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11 minutes ago, Erwin Solo said:

The Ivory Tower of Primitives course is in several languages. 

I didn't know that...I will have to remember that for recommendations.

To the OP:  As far as building not being "social"...there are some social gatherings at some building schools.  However, we all have time differences and real life to deal with too...so it could just be you need to let others know what your time schedule is and then find what is best for you.  But, mostly, when I go to class, we are all just following the instructor and then ready to leave after class.  I leave mostly because I'm either tired or I want to practice what I just learned.  Just like in real life when you go to class, you can hang around after the class if you want too and chat though.  

Edited by FairreLilette
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I spent a lot of time at Caledon Oxbridge when I was new to SL. I found the instructors to be nice and extremely patient. I still remember chats with fellow students fondly from back then, we would hang around after classes and even go exploring together. Not just building classes, a lot of other stuff you need to know in SL as well. Just do a search for Caledon Oxbridge with in-world search. They have help in several languages.

I did a lot of exploring alone as well. And a lot of fishing. Not so much to earn Linden dollars, but mostly to experience new places. I stumbled upon places and activities I really liked, and from there my social circle just grew slowly but surely. I still consider many people from back then close friends.

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@Lureo,

Rez:   This is a made-up word that Second Life borrowed from the movie "Tron".  In SL, "rez" has several meanings.  Its root word is most likely "resolution" or "resolve".

  • Rez - To bring something into the world by dragging it from your inventory and dropping it on the ground.  "I rezzed my boat".
  • Rez - To create something new using the Build tools.  "First, rez a cube."
  • Rez - The process of the world coming into focus around you, when you log in or teleport to a new place.  "Wait a minute, things haven't rezzed for me yet."
  • Rez - The process of your avatar coming into focus.  "You haven't rezzed for me, you still look like a cloud."

Texture:  Technically, a "texture" is any bitmapped image (like a JPEG or a PNG file) that is applied to a 3D object.  By using different textures, a cube can look like plywood, or shiny metal, or transparent glass, or even have a picture pasted on it.  However, the word "texture" is used for ANY bitmapped image, whether it is actually being applied on an object, or is resting quietly in your inventory, or is displayed in a window on your screen.  Your inventory even has a special folder for Textures.  In your inventory, textures have their own special symbol, like a little checkerboard.  Double click a texture there, and it will open in its own window on your screen.  Drag it from your inventory and drop it onto a cube prim, and that prim will be painted with that texture.

To add to the confusion, when you take a snapshot in SL, the result is ALSO a texture, even though it has its own little "photograph" symbol in your inventory.  If you save a snapshot to your PC, and then later upload it back into SL, it will have the checkerboard "texture" symbol.  But it is still the same image.

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When I was new, I learned a lot from watching Torley Linden’s videos on YouTube. They taught me a lot of little things, that I wouldn’t have learned otherwise, just by hanging out with the people I was hanging out with back then. Every video is about 2-5 minutes long.

SL needs a Torley again. Not just for basic things, but for other things as well. 

I realize due to the nature of SL, it can be very difficult to decide what you want to do here as a noob. That’s why it’s beneficial to learn a little about as much as you can. Basic mesh modeling, basic building, maybe basic scripting. Like a self paced boot camp, then at the end of all the modules you get a cool little reward.

Edited by janetosilio
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The best practice to finding your way in SL, in my opinion, is to just absorb it all. You don't need to know how to do anything on day 1, day 19, or day 99. I've been in SL 13 years. I still learn. Early on, I didn't concern myself with what rez meant, or what texture meant. I just learned what the terms did. Right click, click create and click land to make a box. They call that rezzing? OK.

Eventually I heard the terminology enough that it became second nature. Just learn one thing at a time. Biggest mistake I ever made here was learning to do and taking on way too much way too fast. I owned and operated my first club in SL before I had any business even building one. I was in over my head.

Start with learning how to move.

Continue with learning how to sit.

Right click on items. Look at the menus. Bring up the edit window. Don't concern yourself too much right away with everything in there, just study it. You'll get there. Think of yourself like a sponge. Soak everything up.

Bring up the map. Learn search. Learn teleporting.

Explore. This is the main one you should concern yourself with for a while.

Discover freebies and learn how to use them.

Right click on yourself, learn what the menus contain. Check out edit shape, play with it. Carefully, as you can mess your avatar up - not permanently though, so don't stress about it either.

Decide how you want to earn lindens. Buy them? Work for them in-world? Either is fine. Just don't ask for them (certainly not habitually). If you work for them, take your time learning about the jobs and whats involved. Don't pick something because its "easy money". It is not worth it, trust me. Pick something you know you'd enjoy, preferably something you'd do (or better still, are doing already) for free.

Discover SL and how to use it to suit your needs.

We tend to make SL way more complicated than it is. It matters more what things do, then what terminology means. You'll understand all that as you apply it.

Texture is just a picture that serves as the "paint" for a building block, whether a floor, a wall, a piece of furniture, or what have you. Its the surface. Everything in the world has a texture. The meaning is a bit different - in the real world the texture usually refers to the feel of a surface (sand paper has a very rough texture), whereas texture usually refers to the image and colors that make up what you see when you look at a building block (known as a prim).

Look in the library of your inventory and you'll see examples of some of the terms such as scripts, textures, objects, ect. Double click a texture to see it. Once you get somewhere where you are allowed to build, you can rez (drag to ground) objects.

Contact me if you get stuck and need any one on one help.

Edited by Adam Spark
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3 hours ago, BelindaN said:

Maybe we should start a thread....."what I learned this week"

Grumpity started one about a year ago and it's fascinating, I've barely scratched the surface though:
https://community.secondlife.com/forums/topic/418295-today-i-learned/

To Lureo I would recommend starting with trying to meet people at newbie friendly areas.  The Ivory Tower was my favorite when I was new.  Send me an IM or friend request in world if you have any questions and I'll try to get back to you in a timely manner.

17 hours ago, Lureo said:

I recall you that reading english demand me a huge effort. And if for exemple I need to know what is texture for sl ... I can start reading lot and lot of pages...

There might be a forum section for your language in the international section of the forums, it's easy to miss so here's a URL:  https://community.secondlife.com/forums/forum/119-international-forum/

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20 hours ago, Lureo said:

Thank you for your link that remind me that it exists  pages that people wrote. But but but I can start and I already read that. It helps. I recall you that reading english demand me a huge effort. And if for exemple I need to know what is texture for sl ... I can start reading lot and lot of pages... I will learn few new concept. or I still can use the search "texture". What is a texture?.

 

I think you should know that process is what we all have to do. I am currently working on my second original flying bird vehicle. I chose the project because I am already reasonably good at scripting, inworld building, and out-of-world mesh building and Photoshop'ing, and I wanted a project that put all these skills together. 

Even though I am reasonably knowledgeable about several things, I still have to dissect the scripting wiki pages, build test scripts to clarify ambiguities, and study known anomalies in the JIRA. 

Don't be surprised when you have to dig a little for answers. That is part of the game. 

You might post questions in the creation forums from time to time. More creators hang out there. 

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I think the best way to learn is to do something that requires a lot of time and effort within SL. Like working in a club for several hours a week, or bringing a product to the SL market, building a home and fully furnishing it, creating a very specific looking avatar, etc. Doing these things gives you a purpose and generate lots of questions which you have to answer in order to reach the end. 

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Terminology doesn't really matter all that much to begin with. But for your reference, textures are images that have been uploaded to SL from your computer, and photographs(snapshots) are ones that have been taken in-world and saved to inventory. Other than source, they are the same and can be used in the same ways. 

For me, I had a friend who introduced me to SL and in the first few weeks, taught me what I needed to know about the basics of using the viewer, editing my avatar and making simple prim objects.  I also went to a few classes at NCI in the early days but there are not so many of those now, and it really depends on your timezone, since they are mostly in US-friendly hours.

I think the best option would be to find someone who speaks your native language and ask them for some one-on-one guidance. You can find places geared to some languages by searching Places for "Newbie" + [whatever your language is].  Once you are able to understand the basics, then you can do as @Bree Giffen suggests, and tackle a more ambitious project.

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