insilvermoonlight Posted November 6, 2019 Share Posted November 6, 2019 I have no experience making posing animations and I'm trying to create a pose for a fur hand warmer, one that you can walk with and not override the AO. I'm using Anypose BVH and I disabled the leg, neck and head joints but now she walks with a silly gait and her head bobs around. I uploaded it as priority 4. Can anyone advise? https://gyazo.com/46a547bffc13def661c5e1f42dfe53ee Link to comment Share on other sites More sharing options...
Alyona Su Posted November 6, 2019 Share Posted November 6, 2019 (edited) Those head and legs look like the default SL animations. Are you wearing an AO? The disabled parts should use the AO and the modified parts should use your modification, as long as they can override the AO. Based on your description and the pose in your example, the *only* parts you should animate are the shoulders, arms and hands and *nothing else*. When creating an animation, only the "changed" parts are recorded (and that's all you want recorded). Edited November 6, 2019 by Alyona Su Link to comment Share on other sites More sharing options...
insilvermoonlight Posted November 6, 2019 Author Share Posted November 6, 2019 I am wearing my AO in the GIF. When I made the pose I had the torso enabled, could that be the issue? Is priority 4 correct? Link to comment Share on other sites More sharing options...
OptimoMaximo Posted November 6, 2019 Share Posted November 6, 2019 You should make your animation on the collars, shoulders, forearms and hands only. Do not include any other joint. Priority 4 is the max priority an animation can be uploaded at, when using bvh file format. Depending on the AO creator, walks can be priority 3 or 4, but it's most likely to be 4 in the majority of walk animation. 1 Link to comment Share on other sites More sharing options...
Chic Aeon Posted November 6, 2019 Share Posted November 6, 2019 In GENERAL most hold attachments stop working when someone is walking. Disconcerting for sure. Your animation should only include the bones that you want to "take over" so forearms, hands, upper arms maybe? Then the underlying animation completes the rest of the walk. BUT what typically happens is that when you walk -- the AO walk takes over and your hold animation is no longer in affect. Your arms drop and what you are holding just is attached to your hand wandering in the breeze. This is partly because many AO makers use Priority 4 for walks when they should not. The only "fix" is to import your hold animation at a higher priority and as said you cannot do that with bvh, only anim files (avastar let's you make these). Get a few demos of similar attachments to see the typical problem. It IS a problem, we just live with it. If you don't want to invest in more software you might be able to get someone to make the animation for you --- one that will work as you want. Good luck. Link to comment Share on other sites More sharing options...
insilvermoonlight Posted November 6, 2019 Author Share Posted November 6, 2019 Got it figured out, thanks everyone for the help! Link to comment Share on other sites More sharing options...
Alyona Su Posted November 6, 2019 Share Posted November 6, 2019 2 minutes ago, insilvermoonlight said: Got it figured out, thanks everyone for the help! Happy to know this. Though, please describe what you were doing that was wrong and what you did that fixed it, so that others who have the same problem and read this thread next year, or the year after that, or after that can also find an answer. Link to comment Share on other sites More sharing options...
insilvermoonlight Posted November 6, 2019 Author Share Posted November 6, 2019 1 minute ago, Alyona Su said: Happy to know this. Though, please describe what you were doing that was wrong and what you did that fixed it, so that others who have the same problem and read this thread next year, or the year after that, or after that can also find an answer. Yes, well as you and several others mentioned, I had too many other body parts enabled, in this case I had the torso joints enabled. I disabled all joints except for the shoulders, elbows and hands. Now it works great with my AO on. Thanks again! Link to comment Share on other sites More sharing options...
Recommended Posts
Please take a moment to consider if this thread is worth bumping.
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now