NiranV Dean Posted November 15, 2019 Share Posted November 15, 2019 On 11/5/2019 at 6:44 PM, CoffeeDujour said: This seems a little all over the place so .... No viewer can use more than 2GB of VRAM. It's fairly rare you will find locations in SL that need more than 1.5GB A 512m draw distance is not viable on any computer running any viewer. 128m is about the practical limit. It's Catznip, not Catzip. One is a Second Life viewer, the other is a 501(3)(c) non profit for actual cats. Your PC isn't that great, certainly not great enough to warrant a CPUZ signature flex ... Haswell is how old ? For best results, I would recommend the OP Do a clean install of any SL viewer. Set the VRAM to the max the viewer of choice will allow, draw distance to 128. Do not mess with any debug or hidden texture settings. Be patient and accept SL is SL. Asymmetric dual channel memory is bad. Add or remove an 8Gb stick. Don't run Windows Server on a desktop (it's not part of any viewer developers test platform, it might work fine, it might burst into flames, good luck!) 1. Black Dragon can use up to 8GB VRAM. It's fairly normal to see uses of 1-2GB, unless you are on empty places but your TPV parcel alone eats like 500-700MB easily. Add a bunch of 100MB avatars and a bit more than just 1 small parcel and you'll quickly get your 2GB full and this isn't even counting the fact that there are two memory pools, one for semi-permanent memory (UI textures and region stuff) and the scene memory pool (used for what is actually on screen at this very moment), the scene memory textures are in the system memory too, they are being mirrored so you're using twice as much memory for no reason. Link to comment Share on other sites More sharing options...
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