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rigged mesh is attaching as an object

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im using blender 2.7. i rig two year ago and took a brake and now back. An old avatar i had made clothing for and rigged in the past and when i upload it doesn't attach as a rig anymore an just an object. i try bento skeleton. basic skeleton. everything move fine in blender. i try avastar and even old rigging method before avastar days. i even try a basic rig box. when i upload and click weight box on sl to upload.  it shows that it weight to the body and moving and bending but when i upload and attach it act like and object and can resize move etc on the avatar. i try beta server. try a different computer. basic blender with no add on.  i even downloaded the sl basic viewer. had a friend screenshare and made sure i was doing thing correctly and it even puzzled them on why its not working. sl upload gave no error warning. try different selection method to export to make sure i was not doing anything wrong. i probably am doing something wrong though lol.  i find. alot of tutorial are outdated maybe? 

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Assuming that you're ticking the checkbox for weights import in the third tab and not where you set the LoDs, if that is coming in as static the problem sits in how many vertex group there are on the mesh in total. From the introduction of Bento, you need to remove the unused influences, meaning that bones with zero weights need to be deleted from the vertex groups list, as opposed to before Bento introduction wanted mesh uploaded as. 

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16 hours ago, OptimoMaximo said:

Assuming that you're ticking the checkbox for weights import in the third tab and not where you set the LoDs, if that is coming in as static the problem sits in how many vertex group there are on the mesh in total. From the introduction of Bento, you need to remove the unused influences, meaning that bones with zero weights need to be deleted from the vertex groups list, as opposed to before Bento introduction wanted mesh uploaded as. 

thanks, i will try that.

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