xDarkMercuryx Posted October 18, 2019 Share Posted October 18, 2019 im using blender 2.7. i rig two year ago and took a brake and now back. An old avatar i had made clothing for and rigged in the past and when i upload it doesn't attach as a rig anymore an just an object. i try bento skeleton. basic skeleton. everything move fine in blender. i try avastar and even old rigging method before avastar days. i even try a basic rig box. when i upload and click weight box on sl to upload. it shows that it weight to the body and moving and bending but when i upload and attach it act like and object and can resize move etc on the avatar. i try beta server. try a different computer. basic blender with no add on. i even downloaded the sl basic viewer. had a friend screenshare and made sure i was doing thing correctly and it even puzzled them on why its not working. sl upload gave no error warning. try different selection method to export to make sure i was not doing anything wrong. i probably am doing something wrong though lol. i find. alot of tutorial are outdated maybe? Link to comment Share on other sites More sharing options...
OptimoMaximo Posted October 19, 2019 Share Posted October 19, 2019 Assuming that you're ticking the checkbox for weights import in the third tab and not where you set the LoDs, if that is coming in as static the problem sits in how many vertex group there are on the mesh in total. From the introduction of Bento, you need to remove the unused influences, meaning that bones with zero weights need to be deleted from the vertex groups list, as opposed to before Bento introduction wanted mesh uploaded as. 2 Link to comment Share on other sites More sharing options...
xDarkMercuryx Posted October 20, 2019 Author Share Posted October 20, 2019 16 hours ago, OptimoMaximo said: Assuming that you're ticking the checkbox for weights import in the third tab and not where you set the LoDs, if that is coming in as static the problem sits in how many vertex group there are on the mesh in total. From the introduction of Bento, you need to remove the unused influences, meaning that bones with zero weights need to be deleted from the vertex groups list, as opposed to before Bento introduction wanted mesh uploaded as. thanks, i will try that. Link to comment Share on other sites More sharing options...
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