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Galatheus

I can't get the shadow prim right. Help

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So I baked a shadow texture (the one you put under your objects), it looks good so far I don't even need to edit the transparency in-world, everything is perfect except for one issue. The edges are showing bc, I guess the plane that I use to bake it on the software is too small even though it's pretty much double the size of the actual object. I edit it on PS but it ends up looking horrible.

Any tips from the Pros?

Edited by Galatheus

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Are you using the shadow texture on mesh plane inworld or a prim? If it's a prim, have you made the four sides transparent?

Also try changing the texture repeat slightly, to .98 or so and see if that improves the situation. SL has a bad habit of showing a line of pixels from the opposite side of the texture at the very edge. Depending on what your texture is, that can be a problem.

These are the two issues I run into and they're easy to check, so worth ruling out if nothing else.

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