Galatheus Posted October 16, 2019 Share Posted October 16, 2019 (edited) So I baked a shadow texture (the one you put under your objects), it looks good so far I don't even need to edit the transparency in-world, everything is perfect except for one issue. The edges are showing bc, I guess the plane that I use to bake it on the software is too small even though it's pretty much double the size of the actual object. I edit it on PS but it ends up looking horrible. Any tips from the Pros? Edited October 16, 2019 by Galatheus Link to comment Share on other sites More sharing options...
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