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How to get rid of the seam lines, printed on shadow map? [3Ds Max]


MeshPromo
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Hello all, how to get rid of the seam lines printed on the shadow map when baked the shadow using "render to texture" in 3Ds Max?

I tried increasing padding, using different render setups, different lights etc but nothing worked.

f6004e0754fdc7d73d8ab394550f02d4.png

Edited by MeshPromo
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