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MarinaCatalina

Low Fps almost everywhere

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I am begging the Lindens to create a new second life with rules to keep lag down and to keep things looking nice...The two main rules should be no temp rez items and nothing below 500 meters in the sky...i have tried to buy land on the mainland but the lag is so bad everywhere there is nothing to buy...i have seen many fps levels below 8.0

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3 minutes ago, MarinaCatalina said:

I am begging the Lindens to create a new second life with rules to keep lag down and to keep things looking nice...The two main rules should be no temp rez items and nothing below 500 meters in the sky...i have tried to buy land on the mainland but the lag is so bad everywhere there is nothing to buy...i have seen many fps levels below 8.0

Maybe getting a place in Bellisseria would work for you.  It at least satisfies your concerns noted here. Much of the lag is due however to USERS, not Linden Lab and there is no way they are going to police all of mainland. Mainland IS "mainland"  -- free and open with very few rules --- as it has always been.  

 

I have places on mainland and they work well with 50fps on a three year old computer.  So there are MANY things involved in "lag". 

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47 minutes ago, MarinaCatalina said:

I am begging the Lindens to create a new second life with rules to keep lag down and to keep things looking nice...The two main rules should be no temp rez items and nothing below 500 meters in the sky...i have tried to buy land on the mainland but the lag is so bad everywhere there is nothing to buy...i have seen many fps levels below 8.0

Maybe instead of begging LL do something it isn't going to do (and likely can't do since it isn't just mainland that is involved) you could try some troubleshooting that can help you to reduce the lag you experience.

https://wiki.firestormviewer.org/fs_lag_troubleshooting

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50 minutes ago, MarinaCatalina said:

I am begging the Lindens to create a new second life with rules to keep lag down and to keep things looking nice...The two main rules should be no temp rez items and nothing below 500 meters in the sky..

Doing both of those things would still not ensure that you get good FPS.  There are so many things that play in to that, most especially the fact that everything in SL is user created and much of it is not created well. 

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You could blame on the creator who made a mesh with million of vertex and 1024x1024 texture, also Linden Lab as well for not restrict the limit amount of vertex you can upload as well.

Example of the amount of the vertex of the bag some creator made:

 7i4567uj3e.thumb.jpg.0dae392041d79d8221ef609d2249f9de.jpg

Maybe this is why i prefer alone at my parcel because I hate the lag outside...

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as a rule of thumb,  since it's mainland you are connecting to all those sims, if you can see into the next sim you are also downloading that sims items too,  if you can just see forever, you are seeing those items too, means downloading, which means bottlenecking the hardware/viewer.    I have a RIG built for it all, my draw is 32m  with no shadows and you know what, even if I get 40+ people there I maintain 30+ fps easily.  

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Hmm?  Wouldn't it be nice if we could measure FPS and set Draw Distance by script?  Then we could automatically adjust draw distance to 32 when near one of those monstrosities.  Now that's something we could ask Lagging Lab for, soon.

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6 hours ago, MarinaCatalina said:

keep lag down and to keep things looking nice [...] i have tried to buy land on the mainland

Ah, there is the answer to your two first problems: Buy land on an island region instead.

6 hours ago, MarinaCatalina said:

i have seen many fps levels below 8.0

This third problem too can be solved by adjusting your graphics settings and by using a faster computer.

All of the above solutions are way more practical and feasable than begging LL to build an entirely new SL. :P 

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7 hours ago, MarinaCatalina said:

I am begging the Lindens to create a new second life with rules to keep lag down and to keep things looking nice...The two main rules should be no temp rez items and nothing below 500 meters in the sky...i have tried to buy land on the mainland but the lag is so bad everywhere there is nothing to buy...i have seen many fps levels below 8.0

And yet I am on mainland right now, at ground level, and my FPS in "High" settings is around 50. At "Mid" settings it goes up to about 65. (Oddly at "Low" settings it drops back to 50, I have no idea why).

In order for us to understand the cause of your lag, please go to "Help" and "About" in your viewer, then copy the contents of that window and paste them here.

 

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7 hours ago, anna2358 said:

Hmm?  Wouldn't it be nice if we could measure FPS and set Draw Distance by script?  Then we could automatically adjust draw distance to 32 when near one of those monstrosities.  Now that's something we could ask Lagging Lab for, soon.

Or have a complexity threshold above which objects don’t get rendered.

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10 hours ago, anna2358 said:

Hmm?  Wouldn't it be nice if we could measure FPS and set Draw Distance by script?  Then we could automatically adjust draw distance to 32 when near one of those monstrosities.  Now that's something we could ask Lagging Lab for, soon.

Already been done. It's been in the FS viewer for years.

https://wiki.firestormviewer.org/fs_progressive_draw_distance

Edited by Selene Gregoire
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10 minutes ago, Selene Gregoire said:
10 hours ago, anna2358 said:

Hmm?  Wouldn't it be nice if we could measure FPS and set Draw Distance by script?  Then we could automatically adjust draw distance to 32 when near one of those monstrosities.  Now that's something we could ask Lagging Lab for, soon.

Already been done. It's been in the FS viewer for years.

https://wiki.firestormviewer.org/fs_progressive_draw_distance

This will start with a lower draw distance when you TP somewhere and step increase it to your graphics setting value, but it won't adjust it based on your FPS, which is what it sounds like she was suggesting.

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5 minutes ago, LittleMe Jewell said:

This will start with a lower draw distance when you TP somewhere and step increase it to your graphics setting value, but it won't adjust it based on your FPS, which is what it sounds like she was suggesting.

PDD is as close as anyone is going to get to that. FPS fluctuates too much to be any kind of stable base.

Personally, I leave my DD set at 64 and lower and raise it as needed. But that setting also depends on other viewer graphic settings. I rarely max any of those out, even when the computer I am using can handle it. I'm just not going to push my pcs that hard. It's one of the reasons I so rarely have any issues and why my pcs last longer.

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52 minutes ago, Selene Gregoire said:

Personally, I leave my DD set at 64 and lower

O.O

I guess we all optimize differently.  My DD is set to 200 and avatar complexity is about 120K.  If my CPU fan ever kicks into a higher speed I drop the Draw Distance down to 100 and it cools right down. 

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1 hour ago, Selene Gregoire said:

 

Personally, I leave my DD set at 64 and lower and raise it as needed. 

Thanks, I didn't know much about this.  I just lowered mine to 64 for one of my rentals which is kind of large and it rezs the whole thing.  That's good to know.  I can let my friends know this too when they visit me that you can see everything at 64 DD.  

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57 minutes ago, Rhonda Huntress said:

O.O

I guess we all optimize differently.  My DD is set to 200 and avatar complexity is about 120K.  If my CPU fan ever kicks into a higher speed I drop the Draw Distance down to 100 and it cools right down. 

Note that my graphics card is not a high end gaming card.

ASUS M51BC Series
Windows 10 Home 64bit
AMD FX(tm)-8300 Eight-Core Processor, 3.3 GHz, 4 Core(s), 8 Logical Processor(s)
RAM 24 GB
ASUS GeForce GTX 1050 OC 2GB

https://www.asus.com/us/Graphics-Cards/CERBERUS-GTX1050-O2G/

 

https://www.pcgamer.com/geforce-gtx-1050-review/

 

I keep my av complexity well below 100k. Usually under 50k.

Edited by Selene Gregoire

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