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Rigged mesh fits avatar in blender but not SL. What am I doing wrong?


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I'm using the mod kit that comes with the I monster European dragon to make some rigged attachments.  Everything fits and animates nicely with the avatar in blender, but when I upload them to SL they come out just a bit too small, causing ugly seams and clipping.  This is my first time trying to upload rigged mesh, and I've seen other people make rigged items for this avatar that fit perfectly, so I'm guessing I'm doing something wrong.

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A big reason I see things not fit in SL the way they fit in Blender is because you  may be using the wrong Avastar version. Make sure you are using the same exact Blender and Avastar version that the dummy was created in. Also, try uploading with and without joint positions included.

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On 10/30/2019 at 4:06 AM, Bladefeather said:

So I've messed around with this a little more, and it seems like the size issues only happen with the front of the body.  If I make a rigged mesh thing for any other part of the body it comes out looking just fine in SL.  Is there a way to tell what version of Blender something was made in?  Seems like I've tried everything else and it just doesn't want to work.

There is no information in the mesh object about Blender or AvaStar versions once it is in SL.

The closest you can come is to consider the objects creation date and then look at Blender and AvaStar version release dates. You still have the problem of not knowing which version of those the creator may have used. Some stay with older versions of Blender and AvaStar because they have them setup and don't want to take time to set up new versions.

 

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The kit should have a weighted model. Transfer the weights from it to your mesh stuff. That should do it.

There is a scale factor when exporting from Blender. Make sure it is at 1.0.

There are some size issues going from Blender to SL or the other way. That might be biting you. So make sure your model and in-SL target are the same height.

There are specific bones that you have to rig to so that you are actually making fitted mesh that changes based on shape-sliders. You can check that you are using the right bones by pushing the shape-sliders to the min & max in-world. Your stuff should change shape with the sliders.

If that stuff isn't working, read through or watch the AvaStar tutorials. They will help whither you are using AvaStar or not. Also, there are some in the Blender-AvaStar in-world group that can help. Also, there are a couple of Blender groups and Builders Brewery that will have people that can help.

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So I've messed around with this a little more, and it seems like the size issues only happen with the front of the body.  If I make a rigged mesh thing for any other part of the body it comes out looking just fine in SL.  Is there a way to tell what version of Blender something was made in?  Seems like I've tried everything else and it just doesn't want to work.

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