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North with lsl


Cinder Darkheart
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  1. Determine and define which direction is the object's "front."
    You can, for example, use a vector like <1, 0, 0> (meaning positive X is forward) and account for the object's current rotation.
    http://wiki.secondlife.com/wiki/Rotation
    http://wiki.secondlife.com/wiki/LlGetRot
     
  2. Get the rotational difference between the object's front and "north." (Positive Y, probaby.)
    http://wiki.secondlife.com/wiki/Coordinate
    http://wiki.secondlife.com/wiki/LlRotBetween
     
  3. Rotate by that amount.
    http://wiki.secondlife.com/wiki/LlSetRot
Edited by Wulfie Reanimator
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