PrincessTali Posted October 4, 2019 Share Posted October 4, 2019 So I am new to Blender. Just been trying out a few different things from tutorials and such. I've dabbled with Mesh Lab & Skethup 8 a lil too. My problem is I am creating mesh items and uv maps then when I upload the mesh in sl and added the textures to local to test them they don't seem to match up. I tried moving the texture Horizontal & Verticle around and it isn't helping I see one base color in the default Mapping ...tried changing the sl Mapping setting to Planar and I can at least SEE the map I created, but it still isn't fitting and repeats per meter is disabled. I tried texturing a flat plane texture myself using a color grid I created in Paint.net, but that too is not helping. Is there a specific way to do UVs for sl? If so anyone know of a tutorial that is sl based? Link to comment Share on other sites More sharing options...
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