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Being wrongly identified as a child avatar?


Eksynn
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My fiancée is worried. She's making a very short avatar - clearly of adult design, albeit not human - the adult-aged species would top at about 1 metre in height (about 3 and a half feet tall?).

She worries she might get banned for it, specifically if someone reports it. Is there anything to either support or ease her worries?

Thank you in advance!

PS, no idea if i'm posting this in the wrong place. Please let me know!

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Certain sims have height detectors and will eject you if you don't meet the height requirement (it's often set to something that is actually not short at all, like 1.7 metres). Those are usually sims where adult activity is undertaken though. Other residents may be inclined to report a very short avatar for participating in adult activity so I would not outright dismiss this as a concern if she intends to use the avatar for that sort of thing in public spaces. Other than that, there should be no problems with LL.

Edited by Stephanie Misfit
left out words
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so it's more of a region ban thing, less of a grid ban thing?

should she not worry about being banned, as the creator of such a short but adult avatar?

i can't find anything related to this issue in specific though - would someone be able to show me anything in the rules specific about this, or a linden statement anywhere?

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The only relevant policy is the ***** Policy, http://wiki.secondlife.com/wiki/Linden_Lab_Official:Clarification_of_policy_disallowing_ageplay , which says nothing at all about height.  As others have said, some landowners have used height as a proxy for an avatar's apparent RL age, but that's a very flawed metric.  Frankly, I would not ever want to return to a parcel where the landowner ejected me for being "too short" (although I am not).  If I'm not their kind of people, they're not mine either.

The bottom line is that LL won't care how tall you are unless you appear to be a child and are present when explicit sexual activity is going on.  And even in that case, your height isn't the issue.

Edit:  Interesting, the forum software doesn't mind the ***** word in the URL to LL's own policy, but I can't type it.  Go figure.

Edited by Rolig Loon
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Frankly, I would not ever want to return to a parcel where the landowner ejected me for being "too short" (although I am not).  If I'm not their kind of people, they're not mine either.

100% agreed. lol

thank you everyone for responding. from what i understand, there's nothing that can get her banned, correct? even if someone reports her for creating child avatars with genitals and nipples. is this correct?

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You can't control if a sim owner bans you because they think a three foot avatar is a child. Nor can you stop other residents from reporting you as a child to sim owners. Try writing a note in your profile. At least you will have something in your defense.

As far as getting banned by the Lindens, child avatars are allowed in SL. Just stay out of situations where someone could make a case for sexual youthful activities.

Edited by Bree Giffen
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1 minute ago, Aethelwine said:

There is sex furniture for petites, who are about 1 foot tall.

Height isn't the issue its ***** that is the issue that results in TOS violations and bans.

sorry, it's what that's the issue? it censored it for me for some reason

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There are people who go short and 'loli' and well... get rightly banned from adult venues.
There are people who go short and don't do that and are seen as adult avatars...

 

I've seen child avatars taller than some adult avatars.

It's really not that hard to tell the difference between and adult and child avatar. It's only lazy venues that use height detection.

That said I've existed mostly on A sims for some years now and I don't run into height meter venues all that often - when I do it's usually some place that has inactive management - some build that's old, dated, and popular or not, it just seems dated.

Places with scripted height policies often also set them to absurd. Like "you must be at least 6-feet tall here"...

Of active sims that at least in the last year I know were around, I can think of 1 with such a system... so this is not exactly a problem I would worry about.

 

 

 

Edited by Pussycat Catnap
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Fortunately height detection is reasonably rare.

But, the overall height issues in SL add to the problem. Pussycat is right saying 6' (1.83m) is the cutoff in SL. In RL my 5-10 is on the tall side for a woman. Those RL women in the 4-10 to 5-2 range are midgets in SL.

Part of the problem is the SL Viewer has an incorrect height value in the appearance panel. You can check that by rezzing a prim and making it 5-10 or whatever your avatar height is and seeing how it matches, or doesn't, to your avatar.

The frustrating part is we cannot get the Lab to fix that problem. People have been complaining for over a decade now.

That problem is part of the reason I made my Shape Tool.

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The height in the panel is the agent height. It's what in gaming is referred to as your 'hit box' - for SL that means a box around you that determines when you bump into walls and such. And it's used for 'SL combat' - every parcel has a 'safe' setting and when off, poke this box enough and the victim is Teleported home because they 'died' (yes... all you folks who say SL is not a game... it actually has a very primitive combat game built in by default that almost everyone has turned off).

The agent is however, not the same as the avatar you see on screen. For some very odd reason it's actually a little shorter... Actually not so odd if you think about game design and that combat engine that seems... half done... and you then decide that... maybe it actually IS half done... because a core aspect of 'hit scan' games is a head shot... so another agent should have been placed over our agent for the head shots... but never was... because somebody decided they making a porn simulator... er... um... 'create your own world community'... and not combat game...

- That theory might be 100% wrong... but it WOULD make the weird height of the agent make sense... almost...

The agent stops somewhere in your actual head... so this 'head shot box' would actually only have been a brain box if it was ever actually intended...

The best way to find your actual height is to stand somewhere and WEAR a prim on your 'avatar center' attachment point. Well, add not wear, because most mesh bodies these days attach to that point and you want your body visible because...

- Get into a static pose standing straight up (common freebies include T-poses. I give one out in my free pose stand, and almost every other pose stand also does so... and editing yourself if you leave default settings on will also put you in this pose...).

Now just edit the prim to stretch it from the soles of your feet to the top of your head... Look at the 'Z' value - that's your height in metric. Convert it to inches if you're in the USA or some other similar -1th world nation.

 

My avatar is about my RL height. Last I checked she was either 5'3" or 5'6" - it gets off sometimes when messing with a few sliders. The mountain Amazon Rainforest people I share a good bit of genetics with average 4'8" I think.

- One benefit of making my avatar my RL height is that I ALSO shrink all the furniture I buy to it's real-life measurements (google things like 'standard chair seat height' or 'standard door height' and then scale to that)... AND this OFTEN dramatically reduces the Land Impact cost of the things on my land. I think my SL home costs about 40 LESS land Impact than the sample of it in the shop I bought it at... :P

 

SL may have a common height floor of 6-feet... but it's not as common as it used to be. Since mesh came out a LOT of people have caught on to 'saving prims' by shrinking stuff... and a lot of other people have noticed that the ONLY WAY to NOT have T-Rex arms is to go shorter... at 5'6" or so... I have my arm slider at 100, and my proportions only just come into anatomically correct at that setting...

(your fingertips should touch to your MID-thigh, or your arms are too short, and the EXACT middle of your height is ALWAYS your crotch or you had a nutrition deficiency growing up or a condition like 'dwarfism' (I forget it's proper term)).

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there are a few public access adult beaches that have height restrictors

it is height detection that they do focus on

they go by height as to the parcel owner it looks odd, when a 6+ feet avatar is couples animating with a tiny, no matter the tiny avatar's features

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12 minutes ago, Mollymews said:

there are a few public access adult beaches that have height restrictors

it is height detection that they do focus on

they go by height as to the parcel owner it looks odd, when a 6+ feet avatar is couples animating with a tiny, no matter the tiny avatar's features

My partner was ejected from an adult beach about 3 or 4 years ago for being too short, I think they must have had the cutoff at 6', she is around that height or slightly under. We haven't encountered anything like it for a long time now though, I think such things are much more rare now than they used to be.

That said, I am 6'4" in SL and I still look tiny compared to a lot of other people.

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3 hours ago, Lewis Luminos said:

My partner was ejected from an adult beach about 3 or 4 years ago for being too short, I think they must have had the cutoff at 6', she is around that height or slightly under. We haven't encountered anything like it for a long time now though, I think such things are much more rare now than they used to be.

That said, I am 6'4" in SL and I still look tiny compared to a lot of other people.

i think is true that there are less height detectors now than there used to be.  They reached a zenith not long after the A rating was first introduced. And over the years since, people have basically got a clue.  Parcel owners and visitors alike. People these days rarely need to have A-rated behaviour spelled out to them. Those that persisted in playing dumb about all this, all ended up getting ban-hammered

about the height measuring tho

a potential confusion for people who use Firestorm, is caused by the difference in how Firestorm Shape Editor calculates the agent height using prim measure, and the LL viewer Shape Editor uses the avatar bounding box. Height detection scripts typically use llGetAgentSize() which reports the bounding box height also

LL Viewer Shape Editor and llGetAgentSize() report my current height as 1.72 meters / 5ft 8in. Firestorm Shape Editor reports this as 1.92 meters / 6.29 feet

when I adjust my height in Firestorm Shape Editor to 1.72 meters then (bounding box) llGetAgentSize() reports me as 1.53 meters tall

not that this makes a lot of difference in terms of our personal preferences, just that when we do use Firestorm we need to take this into account when we meet a height detector script inworld

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50 minutes ago, Mollymews said:

a potential confusion for people who use Firestorm, is caused by the difference in how Firestorm Shape Editor calculates the agent height using prim measure, and the LL viewer Shape Editor uses the avatar bounding box. Height detection scripts typically use llGetAgentSize() which reports the bounding box height also

LL Viewer Shape Editor and llGetAgentSize() report my current height as 1.72 meters / 5ft 8in. Firestorm Shape Editor reports this as 1.92 meters / 6.29 feet

when I adjust my height in Firestorm Shape Editor to 1.72 meters then (bounding box) llGetAgentSize() reports me as 1.53 meters tall

Yes.

This is because Firestorm is addind an amount based on a guess of the standard head size...

I used to give out a free height meter that would also do this. The problem is that it's a guess, not always accurate, so I stopped giving it out.

I would advise the Firestorm team to remove the height note from the Viewer and instead put something like "Height: ?" and clicking it attaches a no-mod ruler to you...

https://marketplace.secondlife.com/p/Height-Stick-Height-Meter-With-Average-Human-Heights-free/1224161
- that replaced my height meter almost 9 years ago... Back when height-drama was a big thing, there was also a ruler you could buy - that many clubs had sitting by their landing spot. But it was not accurate. If I remember right it was stretched to make 7-foot tall avatars think they were a foot or two shorter... As such it made height drama even worse... There was also another accurate one, but it wasn't as common... but again my memory is a bit 'long in the tooth' on this...
- Height has been a non-issue for so long even the drama is fading from memory for me.
 

Currently my avatar is 1.65m tall, or 5' 4 3/4"

 

 

 

 

Edited by Pussycat Catnap
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3 hours ago, Mollymews said:

i think is true that there are less height detectors now than there used to be.  They reached a zenith not long after the A rating was first introduced. And over the years since, people have basically got a clue.  Parcel owners and visitors alike. People these days rarely need to have A-rated behaviour spelled out to them. Those that persisted in playing dumb about all this, all ended up getting ban-hammered

about the height measuring tho

a potential confusion for people who use Firestorm, is caused by the difference in how Firestorm Shape Editor calculates the agent height using prim measure, and the LL viewer Shape Editor uses the avatar bounding box. Height detection scripts typically use llGetAgentSize() which reports the bounding box height also

LL Viewer Shape Editor and llGetAgentSize() report my current height as 1.72 meters / 5ft 8in. Firestorm Shape Editor reports this as 1.92 meters / 6.29 feet

when I adjust my height in Firestorm Shape Editor to 1.72 meters then (bounding box) llGetAgentSize() reports me as 1.53 meters tall

not that this makes a lot of difference in terms of our personal preferences, just that when we do use Firestorm we need to take this into account when we meet a height detector script inworld

This has been a problem for a long time; not that Firestorm measures height accurately, but the LL viewer doesn't.   Firestorm tells me I'm 6'4" but the LL viewer says something like 5'8". So it's really no wonder that people new to SL tended to go much taller than is typical in RL. It didn't help that the starter avatars are always so tall.

And then making the switch to Firestorm you're 6' tall and you think oh, that's fine, but then everyone else, including the scripted height detectors, thinks you're 5'5".

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On 10/12/2019 at 5:28 PM, Nalates Urriah said:

That problem is part of the reason I made my Shape Tool.

Thats also a way to push sales. But hard to resist. (Click!)
Thank you :)

Back to topic.
Its not only the height what causes problems. Im 1.61 (5´30") and barely get accused of being a child
Maybe because i dont use clothes and accesoires what could be seen as additional indicators like pigtails, pacifiers, lollipops, pink knee socks with a cat printed on, and so on...

Edited by Resi Pfeffer
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On 10/12/2019 at 10:28 AM, Nalates Urriah said:

That problem is part of the reason I made my Shape Tool.

 

3 hours ago, Resi Pfeffer said:

Thats also a way to push sales. But hard to resist. (Click!)
Thank you

I have a male and female version I made for myself.  I have given away a few before but if you want a copy, just IM me in world.
This is just the board.  You will need your own pose stand.

948026fdc010b178bb80bdc6a2da25af.jpg

Of course mine, being free, is supported as such 😛

 

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