ChinRey Posted September 28, 2019 Share Posted September 28, 2019 Something's definitely going on right now. The status blog says it's a scheduled restart but doesn't have any more information. Does anybosy know anything about it? Link to comment Share on other sites More sharing options...
Qie Niangao Posted September 28, 2019 Share Posted September 28, 2019 I assume it's the rollback (or fix?) for the script problem in this deployment. 1 Link to comment Share on other sites More sharing options...
Cindy Evanier Posted September 28, 2019 Share Posted September 28, 2019 4 minutes ago, ChinRey said: Something's definitely going on right now. The status blog says it's a scheduled restart but doesn't have any more information. Does anybosy know anything about it? I thought it was to do with fixing the script issues people have reported and i am not yet awake enough to find the link to where I read that 😣 Link to comment Share on other sites More sharing options...
ChinRey Posted September 28, 2019 Author Share Posted September 28, 2019 (edited) 5 minutes ago, Qie Niangao said: I assume it's the rollback (or fix?) for the script problem in this deployment. Oh yes, thank you! Turns out it is mentioned in an earlier post on the status grid but not ont he most recent one. https://status.secondlifegrid.net/incidents/263n6z6w1sp0 Edited September 28, 2019 by ChinRey Link to comment Share on other sites More sharing options...
Lindens Mazidox Linden Posted September 28, 2019 Lindens Share Posted September 28, 2019 Yep, we are rolling the grid right now to revert the most recent update to LSL script improvements. This should prevent further issues with objects communicating. (But if you continue seeing issues with scripts, whether it's communication or something else we want to know about them!) 2 2 Link to comment Share on other sites More sharing options...
Qie Niangao Posted September 28, 2019 Share Posted September 28, 2019 On the plus side, I think I've found the topic of my "geek" column for the Bay City Post this month. 👨🚀 Doubt I have anything useful to contribute, though, about process changes to reduce the risk of something similar arising in future. Uncovered race conditions are about as pernicious as software problems get. 1 Link to comment Share on other sites More sharing options...
Hunny Bunny Posted September 28, 2019 Share Posted September 28, 2019 Happy little accidents. 2 1 6 Link to comment Share on other sites More sharing options...
Aishagain Posted September 28, 2019 Share Posted September 28, 2019 Can you tell what it is, yet? Link to comment Share on other sites More sharing options...
VenKellie Posted September 28, 2019 Share Posted September 28, 2019 7 hours ago, Mazidox Linden said: Yep, we are rolling the grid right now to revert the most recent update to LSL script improvements. This should prevent further issues with objects communicating. (But if you continue seeing issues with scripts, whether it's communication or something else we want to know about them!) @Mazidox Linden my scripted attachments seem to be working again when i log into a main channel region Link to comment Share on other sites More sharing options...
Lucia Nightfire Posted September 29, 2019 Share Posted September 29, 2019 (edited) The only weirdness that I saw before and after the rolls is that llRezObject() and llRezAtRoot() do not seem to honor their 0.1 second delays. I don't know if this was the result of anything recent or a few years back when Simon did changes to rez handling or even farther back, but I know for a fact the delay used to exist and was honored at some point in the past as I built an application to get around the delay. Edited September 29, 2019 by Lucia Nightfire Link to comment Share on other sites More sharing options...
KyleKC Posted September 29, 2019 Share Posted September 29, 2019 I hope this is the right place for my inquiry. Starting early this morning my AO's have stopped working with the Akeyo hud. I tried resetting the hud among other things, but nothing has worked. I have managed to load an older hud from my inventory which has fixed my walk and stand, but no dances will work. It the script problem still an issue, or has it been fixed and my hud borked? Thank you! Link to comment Share on other sites More sharing options...
Miller Thor Posted September 29, 2019 Share Posted September 29, 2019 @KyleKC 20 hours ago, Mazidox Linden said: This should prevent further issues with objects communicating. (But if you continue seeing issues with scripts, whether it's communication or something else we want to know about them!) Link to comment Share on other sites More sharing options...
KyleKC Posted September 29, 2019 Share Posted September 29, 2019 (edited) Yes, I read that. I was trying to find out if the problem was still ongoing before getting a redelivery and spending all the time reloading the hud. UPDATE: I simply went ahead and did the redelivery and reloaded everything. Seems to be working now. I have no clue what put it out of commission, but everything else on the sim seems to be fine. Edited September 29, 2019 by KyleKC Link to comment Share on other sites More sharing options...
Recommended Posts
Please take a moment to consider if this thread is worth bumping.
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now