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Deploy Plans for the week of 2019-09-09


Caleb Linden
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Second Life Server:

https://releasenotes.secondlife.com/simulator/2019-08-29T20%3A20%3A39.530516.html

(2019-08-29T20:20:39.530516)

Scheduled Tuesday 2019-09-10 03:00-09:00 PDT

 

Second Life RC BlueSteel:

https://releasenotes.secondlife.com/simulator/2019-09-06T18%3A49%3A52.530700.html

(2019-09-06T18:49:52.530700)

Scheduled Wednesday 2019-09-11 07:00-10:30 PDT

 

Second Life RC LeTigre:

https://releasenotes.secondlife.com/simulator/2019-09-06T22%3A03%3A53.530715.html

(2019-09-06T22:03:53.530715)

Scheduled Wednesday 2019-09-11 07:00-10:30 PDT

 

Second Life RC Magnum:

https://releasenotes.secondlife.com/simulator/2019-09-06T22%3A03%3A53.530715.html

(2019-09-06T22:03:53.530715)

Scheduled Wednesday 2019-09-11 07:00-10:30 PDT

 

On Region Restarts:

Regions will be restarted if they have been running for more than 10 days on Tuesday (Main Channel) and Wednesday (RCs) regardless of whether or not new code is being deployed, for the general health and well being of the Simulators. Nothing beats turning it off and then on again ... once in a while.

As always please plan events around these maintenance windows. However, if you are hosting an event on Tuesday or Wednesday when we're not deploying new code, you can restart your region ahead of time to avoid interruptions.

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7 hours ago, Sayrah Parx said:

We got two restarts in Cheertopia so far.  After the first time it had the same version, Second Life Server 19.08.23.530380, and after the second time it has the new version, Second Life Server 2019-08-29T20:20:39.530516.

There is apparently a race condition that can cause double rolls. The Lab is aware of it, and are working for fix it (via feedback at the Tuesday Sept 10th SUG meeting).

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Prim shift oh my!

Prim shift has been getting worse after the restarts over the past few months.  Todays re-start caused a primshift that killed what's probably SL's best tram ride.  The equipment was laid about 5 years ago.

3 weeks ago it was discovered that prim shift moved a wall that hasn't been touched in well over 9 years.  I have many situations of prim shift on two sims; one beta one main.  But today, we have the smoking gun.

https://armchairdestinations.wordpress.com/2019/09/11/prim-shift-shifting-prims-oh-my/

http://maps.secondlife.com/secondlife/Lapara/217/26/55

snapshot_474.jpg?w=604

snapshot_442.jpg?w=604

I want to note that shift has always been minor here and there, keeps us on our toes.  But it's getting more violent.  I'm going to leave the guiderails alone for a few days before I fix them and re-start the trains.  I guess people will have to walk a bit.

We had a jira years and years ago about one bad prim shift.  I don't recall what happened there, but that was more of a random instance right on a sim crossing.

Edited by Israel Schnute
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