MidNight Marabana Posted September 5, 2019 Share Posted September 5, 2019 I have a texture question. Mesh is my own, created in blender. Texture is NOT created in blender. Texture is just a simple 512*512 jpeg uploaded to SL separately and repeated as needed on object in world. When viewed with just atmospheric shaders (midday) it burns out on the top surface as shown in this pic. (With advanced lighting switched on model/texture looks fine.) OK I get that is just the way the server is showing the model with only atmospheric shaders with sun overhead at midday. My question is, is there any trick or workaround I can do to prepare the texture for upload to prevent this, or possibly something in the SL build edit window to tick? Not everyone has a nice new computer with all options on, and I like to create my items so they look good on all settings. This only seems to happen with light colored textures, my dark ones all seem fine on this setting. Additionally this is to be used on a bed under a canopy and indoors, so the sun burn out looks out of place. I'm guessing it just is what it is, but thought I'd give it an ask anyway. Thanks Link to comment Share on other sites More sharing options...
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