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"Tracking/dollie shots" with llSetCameraParams?


Estelle Pienaar
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I was having the idea to use llSetCameraParams for a story HUD in order to get movie like shots when parts of the story are told. But as far as I can understand, the existing parameters for llSetCamerParams, only allow to create static camera positions and shots (as long as the avatar does not move) and I can't do dollie shots, zooming in and out of scenes?

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Long ago, there was a camera tracking system that allowed you to build dolly paths in-world. There was nothing else nearly as good, yet it was awful! When KFM arrived, I experimented with machinima by placing avatars on KFM looped "tracks" and manually flying the camera through the scene using my Space Navigator. It was tedious, but showed promise.

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