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Using the new extra BoM channels [Mostly answered]


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So, how do I get a system layer into one of the new BoM channels?

The first use case that springs to mind is using a tattoo on the left arm channel. I believe that this exists so that the left arm doesn't have to mirror the right arm. I'm no longer limited to a tattoo on my arm that just says "MOM". I can put "I ♥ NY" there and not have it show as "YN ♥ I" on the other arm.

Do I have to make a texture that uses the upper body template (UV map) with the tattoo mirrored, or do I use a mirrored upper body template with the tattoo the right way round? Or is there a completely different template?

And having made my tattoo layer how do I get it into the baking system? And how do I throw my skin and, say, my gloves into the mix?

Edited by KT Kingsley
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Oh good grief!

Within seconds of posting this, the answer appeared out of nowhere as the result of a post in another forum detailing someone's incomprehension of the term "universal wearable".

It's an new item of system clothing with slots for all the new channels.

Question (mostly) answered. And the bit about mirroring can be answered easily enough by trial and error.

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