Lindens Vir Linden Posted August 23, 2019 Lindens Share Posted August 23, 2019 The current plan is to release Bakes On Mesh as the default viewer next Monday, August 26. The knowledgebase article is being actively updated, and contains new information about how the feature works and how to use it. If you get a chance, please test out the Bakes on Mesh Viewer (download here) before then and let us know about any new issues. Thanks for sticking with us! 7 7 1 3 Link to comment Share on other sites More sharing options...
Marianne Little Posted August 23, 2019 Share Posted August 23, 2019 But, is it Christmas so soon? 😍 (From one who has waited for BoM.....so long) 4 Link to comment Share on other sites More sharing options...
NeevaBecketEmagan Posted August 23, 2019 Share Posted August 23, 2019 (edited) 🤩 little alien is jump happy around pass lots of fresh baked donuts to Vir Ahhhh, my aliens, I can finish my aliens! Edited August 23, 2019 by NeevaBecketEmagan 2 Link to comment Share on other sites More sharing options...
Cesartje Posted August 23, 2019 Share Posted August 23, 2019 YAY - that is awesome news! 1 Link to comment Share on other sites More sharing options...
Cesartje Posted August 23, 2019 Share Posted August 23, 2019 (edited) Does it need to be on a certain region for that to work? Cause i got a red face with baked head written all over it. I used the omega bakes on mesh free addon on my head. Edited August 23, 2019 by Cesartje typo Link to comment Share on other sites More sharing options...
HunniHope Posted August 23, 2019 Share Posted August 23, 2019 33 minutes ago, Cesartje said: Does it need to be on a certain region for that to work? Cause i got a red face with baked head written all over it. I used the omega bakes on mesh free addon on my head. are you using the BoM viewer that Vir linked to in his original post? 2 Link to comment Share on other sites More sharing options...
Coffee Pancake Posted August 23, 2019 Share Posted August 23, 2019 Isn't this the moment @NiranV Dean adds his 2c and set the project back 6 months ? 1 5 Link to comment Share on other sites More sharing options...
Sammy Huntsman Posted August 23, 2019 Share Posted August 23, 2019 14 minutes ago, CoffeeDujour said: Isn't this the moment @NiranV Dean adds his 2c and set the project back 6 months ? Please don't jinx it @CoffeeDujour Link to comment Share on other sites More sharing options...
Sammy Huntsman Posted August 23, 2019 Share Posted August 23, 2019 2 hours ago, Marianne Little said: But, is it Christmas so soon? 😍 (From one who has waited for BoM.....so long) Christmas in August, heck yeah. I gotta remember there are restrictions on certain words, so I get really excited and almost type a restricted word. Then I have to backspace and put in a different word. 1 Link to comment Share on other sites More sharing options...
Lindens Vir Linden Posted August 23, 2019 Author Lindens Share Posted August 23, 2019 1 hour ago, HunniHope said: are you using the BoM viewer that Vir linked to in his original post? Right, you need to be using the latest Bakes on Mesh viewer from https://releasenotes.secondlife.com/viewer.html for it to work. Also if you have older test content for Bakes on Mesh, it may need to be updated - the texture ids for BOM textures changed a few months back. 3 Link to comment Share on other sites More sharing options...
NeevaBecketEmagan Posted August 23, 2019 Share Posted August 23, 2019 2 hours ago, CoffeeDujour said: Isn't this the moment @NiranV Dean adds his 2c and set the project back 6 months ? Nope. [bring sniper near just in case] Link to comment Share on other sites More sharing options...
Cesartje Posted August 23, 2019 Share Posted August 23, 2019 2 hours ago, HunniHope said: are you using the BoM viewer that Vir linked to in his original post? I was. So weird. Link to comment Share on other sites More sharing options...
Cesartje Posted August 23, 2019 Share Posted August 23, 2019 1 hour ago, Vir Linden said: Also if you have older test content for Bakes on Mesh, it may need to be updated - the texture ids for BOM textures changed a few months back. Maybe its that, I will go to omega store and get a new omega test applier. Link to comment Share on other sites More sharing options...
Marianne Little Posted August 23, 2019 Share Posted August 23, 2019 I am so, so exited. I used all the tattoo layers before I got a mesh head. Now I can layer again, with no alpha issues or limited makeup slots. My dimples are coming back! 3 Link to comment Share on other sites More sharing options...
LittleMe Jewell Posted August 24, 2019 Share Posted August 24, 2019 Now for the countdown to when the third party viewers release with it. 1 1 Link to comment Share on other sites More sharing options...
Teager Posted August 24, 2019 Share Posted August 24, 2019 I'm disappointed that the wiki says it will have no support for worn animesh. Animesh seems like a great use case for BOM, being new enough to not have established other norms, and with built in added incentive to keep land impact down. I recognize that it could work for an animesh solution that is designed only to ever be rezzed, but for the many animesh objects that are advertised for rez or wear, I feel the different implementations will be confusing for the end user. Is full animesh support something that's on the roadmap, or is that being viewed as too narrow a use case at this time? Link to comment Share on other sites More sharing options...
Gabriele Graves Posted August 24, 2019 Share Posted August 24, 2019 I am not enthusiastic at all. At best it will have little immediate impact that I care about and at worst it could break all of my purchased appliers. I don't have a great deal of confidence that breakage will not occur. 3 Link to comment Share on other sites More sharing options...
Aemeth Lysette Posted August 24, 2019 Share Posted August 24, 2019 Time for me to resume making cool classic layers of makeup again. 2 Link to comment Share on other sites More sharing options...
Theresa Tennyson Posted August 24, 2019 Share Posted August 24, 2019 (edited) 3 hours ago, Gabriele Graves said: I am not enthusiastic at all. At best it will have little immediate impact that I care about and at worst it could break all of my purchased appliers. I don't have a great deal of confidence that breakage will not occur. It can't. All Bakes-on-Mesh does is replace certain texture UUID's with the avatar bake. Any other texture will be completely unaffected. It may make your appliers obsolete for new bodies eventually, but they'll still work with the body you have now. Edited August 24, 2019 by Theresa Tennyson 2 Link to comment Share on other sites More sharing options...
Gabriele Graves Posted August 24, 2019 Share Posted August 24, 2019 That is what I am hoping but with software surprising things can happen and there is no such word as "can't" when it comes to breakage. Link to comment Share on other sites More sharing options...
Sammy Huntsman Posted August 24, 2019 Share Posted August 24, 2019 7 hours ago, Teager said: I'm disappointed that the wiki says it will have no support for worn animesh. Animesh seems like a great use case for BOM, being new enough to not have established other norms, and with built in added incentive to keep land impact down. I recognize that it could work for an animesh solution that is designed only to ever be rezzed, but for the many animesh objects that are advertised for rez or wear, I feel the different implementations will be confusing for the end user. Is full animesh support something that's on the roadmap, or is that being viewed as too narrow a use case at this time? Why, bakes on mesh is literally for avatars and their appliers. So you can have 32 layers, like before the days of mesh. So you can plop on a skin, and not have to worry about having to take up one of your very few layers on your mesh avatar. This has nothing to do with animesh. 2 Link to comment Share on other sites More sharing options...
Sammy Huntsman Posted August 24, 2019 Share Posted August 24, 2019 Just now, Gabriele Graves said: That is what I am hoping but with software surprising things can happen and there is no such word as "can't" when it comes to breakage. This will not affect existing appliers, a lot of bodies and heads are updating their heads and bodies for BoM. There is nothing that will mess with your applier scripts. You won't logon one day, and find you have all the default appliers on, or that your applier scripts don't work. Link to comment Share on other sites More sharing options...
Gabriele Graves Posted August 24, 2019 Share Posted August 24, 2019 Forgive me if I don't take what you or Theresa say at face value. I will believe it when the BoM changes go in and the viewers work as intended. 3 Link to comment Share on other sites More sharing options...
Theresa Tennyson Posted August 24, 2019 Share Posted August 24, 2019 11 minutes ago, Gabriele Graves said: Forgive me if I don't take what you or Theresa say at face value. I will believe it when the BoM changes go in and the viewers work as intended. I've been using the BoM viewer every day on the main grid for months. Haven't seen a single problem with any existing mesh avatars, either mine or anyone else's. 3 Link to comment Share on other sites More sharing options...
Sammy Huntsman Posted August 24, 2019 Share Posted August 24, 2019 2 minutes ago, Theresa Tennyson said: I've been using the BoM viewer every day on the main grid for months. Haven't seen a single problem with any existing mesh avatars, either mine or anyone else's. I tested it out, when they initially put out the beta viewer and I had to use Omega thing from Cute or Die. It didn't mess with my avatar at all. Link to comment Share on other sites More sharing options...
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