angelikiinha Posted August 23, 2019 Share Posted August 23, 2019 I was checking bodies and heads, and reading reviews of brands like Genus and the new TMP. They are beautiful for sure, but some users are complaining about complexity (aka abnormal complexity). Searching further, I ended up here https://nwn.blogs.com/nwn/2018/12/maitreya-belleza-and-slink-sl-skin-bad-optimization.html Long post made short, the author says the leading body makers did a **** job, so Belleza, Maitreya and Slink are products of bad design practices . A crowded sim with poorly optimized bodies (mounted by hair, clothes and jewelry equally bad optimized) and voilà: lag even with good machines. "I find more and more reasons every time to absolutely hate them. Those three are the worst ones anyway -- Belleza being at the top, followed by Maitreya and then SLINK", says NiranV, developer of Black Dragon viewer. "Maitreya starts with 80,000-100,000 — only the base body. Belleza was something like 200,000+ last time I checked. Modern games use roughly 20-40k for an entire character. A few games use more, obviously, but 20-40k is standard today. So with 100-200k you can imagine how much more straining avatars are. And they are just bodies — [not counting] clothes, no hair, nothing." But is this really "bad design" or a one way road? Can better bodies, MUCH better than Lara or Jake (enough to justify a new expense) be made reducing complexity? And obviously, the idea of the author - "boycott" - seems ludicrous. 1 Link to comment Share on other sites More sharing options...
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