Frederika Rayna Posted August 8, 2019 Share Posted August 8, 2019 (edited) I thought I would make a short(ish) video on the Poser in Black Dragon. If you like to photography yourself or make blog photos it is a really cool and useful feature. Yes pose adjusters are available, but they are scripted which limits the precise positioning. This is built into BD and has a finite control over movement of all our bento bones Edited August 8, 2019 by Frederika Rayna 5 8 Link to comment Share on other sites More sharing options...
NiranV Dean Posted August 8, 2019 Share Posted August 8, 2019 A few additional notes: You can change your avatar's position on X Y and Z (hover height) with the Poser as well in the bottom tabs "Position" on mPelvis. You can also double click to load poses. You can right click to revert to the last slider value (the one before you started dragging), this works everywhere not just the Poser. 6 Link to comment Share on other sites More sharing options...
Clara Hollyberry Posted August 9, 2019 Share Posted August 9, 2019 Thanks for this! Link to comment Share on other sites More sharing options...
Frederika Rayna Posted August 11, 2019 Author Share Posted August 11, 2019 On 8/8/2019 at 5:10 PM, NiranV Dean said: A few additional notes: You can change your avatar's position on X Y and Z (hover height) with the Poser as well in the bottom tabs "Position" on mPelvis. You can also double click to load poses. You can right click to revert to the last slider value (the one before you started dragging), this works everywhere not just the Poser. Thanks Niran! Link to comment Share on other sites More sharing options...
Eva Knoller Posted August 29, 2019 Share Posted August 29, 2019 I just used Black Dragon for a photo for the first time yesterday, and the poser really is a game changer. The UI took a bit of time for me to get used to, but that will get better once I have time to really get in there and play around. The poser is an awesome feature! 1 Link to comment Share on other sites More sharing options...
Kurshie Muromachi Posted August 29, 2019 Share Posted August 29, 2019 (edited) Black Dragon's Poser tool is great. With the many variations of bodies and poses (that are based on certain bodies/shapes) as well as variations in sit posers and prop sizes, it's really useful in being able to tweak them to specific needs. A note... If you would like to play with certain face or hand poses from a face/hand pose HUD while you're in the middle of a Black Dragon Poser pose, you can disable the bones for the face/fingers by selecting them in the list and clicking "Disable Selected Bones". This will give back control to the HUDs for those bones. The downside is that if you reactivate the bones, they revert back to the original start pose rather than basing from the current pose (that was adjusted from face/hand pose HUDs). Maybe I'm missing something, but it would be useful to reactivate the bone pose from the current state rather than the original state. Edited August 29, 2019 by Kurshie Muromachi 2 Link to comment Share on other sites More sharing options...
Eva Knoller Posted August 29, 2019 Share Posted August 29, 2019 @Kurshie Muromachi Thank you for this info. I figured I just had to give up using my HUDs while on the poser, so this is extremely helpful. 1 Link to comment Share on other sites More sharing options...
NiranV Dean Posted September 6, 2019 Share Posted September 6, 2019 (edited) On 8/29/2019 at 8:04 PM, Kurshie Muromachi said: Black Dragon's Poser tool is great. With the many variations of bodies and poses (that are based on certain bodies/shapes) as well as variations in sit posers and prop sizes, it's really useful in being able to tweak them to specific needs. A note... If you would like to play with certain face or hand poses from a face/hand pose HUD while you're in the middle of a Black Dragon Poser pose, you can disable the bones for the face/fingers by selecting them in the list and clicking "Disable Selected Bones". This will give back control to the HUDs for those bones. The downside is that if you reactivate the bones, they revert back to the original start pose rather than basing from the current pose (that was adjusted from face/hand pose HUDs). Maybe I'm missing something, but it would be useful to reactivate the bone pose from the current state rather than the original state. The reason the poser changes them back to the initial pose is because disabling the bones still keeps your positions intact (in case you disabled them accidentally) or want to use them in the next pose. This would need options... lots of options... but i'd like to keep the poser UI as simple as possible and it is already full of stuff. Edited September 6, 2019 by NiranV Dean Link to comment Share on other sites More sharing options...
Raspberry Crystal Posted February 18, 2020 Share Posted February 18, 2020 Thank you for the helpful tips. There is so much to play with, and that reset button is very helpful! I'm working on making a more natural looking smile, if this is even possible I'm not sure! So far I have got as far as 'quietly amused'. Link to comment Share on other sites More sharing options...
SusanPoora Posted February 20, 2020 Share Posted February 20, 2020 I'm switching to Black Dragon this instance! Thank ya'll👍❤️ Link to comment Share on other sites More sharing options...
Bitsy Buccaneer Posted February 21, 2020 Share Posted February 21, 2020 off topic but quick question not necessarily worth a separate thread - Is there a way to export poses out of Black Dragon and into Blender? Sometimes I make hand-held mesh things which need custom poses or animations. If I could pose with the object in Black Dragon and get the data into Blender somehow, it would cut done the amount of trial and erroring needed. This seems a lot to ask, so I'm expecting a no, but it would be so very helpful. 1 Link to comment Share on other sites More sharing options...
NiranV Dean Posted February 21, 2020 Share Posted February 21, 2020 7 hours ago, Bitsy Buccaneer said: off topic but quick question not necessarily worth a separate thread - Is there a way to export poses out of Black Dragon and into Blender? Sometimes I make hand-held mesh things which need custom poses or animations. If I could pose with the object in Black Dragon and get the data into Blender somehow, it would cut done the amount of trial and erroring needed. This seems a lot to ask, so I'm expecting a no, but it would be so very helpful. Sadly not. Exporter is in the works (not by me though, not officially at least since i never planned to add an exporter, though i've made tiny baby steps) by Linden Labs 2 2 Link to comment Share on other sites More sharing options...
faith Jolifaunt Posted May 29, 2020 Share Posted May 29, 2020 BD is amazing! Following this in case there's any news about exporting poses. I would so love if i could also pose other avis (like by asking for perms from them) - Can you imagine the photos? Link to comment Share on other sites More sharing options...
NiranV Dean Posted June 1, 2020 Share Posted June 1, 2020 On 5/29/2020 at 5:25 PM, faith Jolifaunt said: BD is amazing! Following this in case there's any news about exporting poses. I would so love if i could also pose other avis (like by asking for perms from them) - Can you imagine the photos? Posing others is not going to happen ever. I tried. Oz denied, even with asking permissions. Link to comment Share on other sites More sharing options...
Chloe Darkheart Posted October 12, 2021 Share Posted October 12, 2021 omg as someone who is just now getting in to pose making, i have been swearing to myself because i would love the more flexibility of the black dragon poser and be able to export or save the pose to use with pose balls. right now i am using a hud and its great but not as great as BD.... Link to comment Share on other sites More sharing options...
Charalyne Blackwood Posted October 12, 2021 Share Posted October 12, 2021 I'm using Qavimator. Everything but fingers and faces. Link to comment Share on other sites More sharing options...
Nalates Urriah Posted October 12, 2021 Share Posted October 12, 2021 @Chloe Darkheart Yeah. That would be nice. But, there is the matter of protecting Intellectual Property rights. So, we can't export poses from BD's Poser as it would be too easy to make small tweaks to a purchased pose and export it. The next closest thing to BD's Poser is AnyPose available in Builder's Brewery (L$4,500 w/export feature). I find it hard to use. I do poses in Blender. Which has the added advantage of fitting my avatar perfectly. 1 Link to comment Share on other sites More sharing options...
Bronsin Dakota Posted June 21, 2022 Share Posted June 21, 2022 Am I right in understanding only you can see your own posing changes when user the Poser? And others cannot ? That's been my experience . Is there a way around this ? Or am I doing something wrong ? Link to comment Share on other sites More sharing options...
Maitimo Posted June 21, 2022 Share Posted June 21, 2022 1 hour ago, BronsonRedwood659 said: Am I right in understanding only you can see your own posing changes when user the Poser? And others cannot ? That's been my experience . Is there a way around this ? Or am I doing something wrong ? No, that's correct, only you can see the changes. There is no way round this except by using a third party tool such as the Animare hud. (You can use both together - use Animare first for broad changes that others can see, and BD Poser for the fine details for your photos). 1 Link to comment Share on other sites More sharing options...
WarmAnimations Lisa Posted February 25 Share Posted February 25 Its just a pity that it only saves in .Anim this way we can't import them on blender to animate after build them in Black Dragon :( Link to comment Share on other sites More sharing options...
Aiyumei Posted February 27 Share Posted February 27 On 2/26/2024 at 12:55 AM, WarmAnimations Lisa said: Its just a pity that it only saves in .Anim this way we can't import them on blender to animate after build them in Black Dragon Maybe @NiranV Dean has something planned in the pipeline? Link to comment Share on other sites More sharing options...
NiranV Dean Posted February 27 Share Posted February 27 11 hours ago, Aiyumei said: Maybe @NiranV Dean has something planned in the pipeline? Nope, no plans to add BVH export. Link to comment Share on other sites More sharing options...
WarmAnimations Lisa Posted February 28 Share Posted February 28 On 2/27/2024 at 6:42 PM, NiranV Dean said: Nope, no plans to add BVH export. But why not? Or if you don't want to do competition to Avastar why not have a sync feature? because well even tough its similar even using the same shape etc... the truth its never be the same do the raw pose in world vc do on blender... And this BD feature its so near the perfection... why not this extra mile to allow creators to turn static poses into truth lifealike animations? Link to comment Share on other sites More sharing options...
NiranV Dean Posted February 28 Share Posted February 28 34 minutes ago, WarmAnimations Lisa said: But why not? Or if you don't want to do competition to Avastar why not have a sync feature? because well even tough its similar even using the same shape etc... the truth its never be the same do the raw pose in world vc do on blender... And this BD feature its so near the perfection... why not this extra mile to allow creators to turn static poses into truth lifealike animations? You won't be getting life-alike animations by exporting them to Blender. You would have gotten life-alike animations however with the Puppeteering project (that i would have used to have Poser syncing and coupled with a planned VR implementation a recording feature that would allow recording your VR movements thus "motion capture" inside SL). You can already do that in Blender. BVH export is pretty complicated, the only reason the Viewer has an .ANIM export is because the Viewer already had this feature from the very beginning (all these years), i just used it. BVH requires quite some complicated translations from the internal stuff to what BVH does. As it stands right now the ANIM export is still quite... unfinished and needs work and i'd like to get that actually fully working and fleshed out first before i try anything else. Link to comment Share on other sites More sharing options...
WarmAnimations Lisa Posted February 29 Share Posted February 29 8 hours ago, NiranV Dean said: You won't be getting life-alike animations by exporting them to Blender. You would have gotten life-alike animations however with the Puppeteering project (that i would have used to have Poser syncing and coupled with a planned VR implementation a recording feature that would allow recording your VR movements thus "motion capture" inside SL). You can already do that in Blender. BVH export is pretty complicated, the only reason the Viewer has an .ANIM export is because the Viewer already had this feature from the very beginning (all these years), i just used it. BVH requires quite some complicated translations from the internal stuff to what BVH does. As it stands right now the ANIM export is still quite... unfinished and needs work and i'd like to get that actually fully working and fleshed out first before i try anything else. well you probably don't understand that a huge part of the comunity actually don't like mocap AO's and they prefer to have soften and breathable movements on their AO's and this tool would be great to can bring the poses into blender to reproduct stuch animations. But the hope its the last to die... I have seen you later say the export option was not an option... so lets hope the BVH export ever meet the world! Link to comment Share on other sites More sharing options...
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