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SerenaPufnstuf

Blender - Baking AO AND Texture

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Hi all,

Hope you don't mind me posting here but I cannot find an answer to this specific question re: Blender 3D.

Is it possible to simply (without nodes) to bake the Ambient Occlusion onto a texture without exporting the AO and adding it in Gimp?

Thanks for listening :)

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Hi :)

7 hours ago, SerenaPufnstuf said:

Is it possible to simply (without nodes) to bake the Ambient Occlusion onto a texture without exporting the AO and adding it in Gimp?

I am not going to ask why you want to do it that way but the answer is yes.

 

"Without using nodes" then you cannot use the new Blender 2.80.!

 

The following is using Blender 2.79 Blender Render.

In the example below I have named my texture "Marble" and my ambient occlusion texture, "AO". The combined bake I have named "Marble + AO Bake".

Textures.thumb.png.aa7a242b8b1902a3dcaa2e2104533757.png

 

1: Using Blender 2.79 (or earlier) switch to Blender render.

2: Give your model a Material, (if it does not already have one).

3: Open the Texture editor and create two textures; The order of the textures is important !

    The first in the list is the Marble texture,    Type: Image or Movie.     and load up the relevant image texture ("Marble").

    The second in the list is the AO texture,      again Type = Image or Movie         and load up the "AO" texture.

4: With the AO texture in the list still selected scroll down  to the Influence menu and change the Blend mode to Multiply.

5: In the UV/Image editor create a New Image (named "Marble + AO Bake" in the screenshot below).

    Open the Image menu and either Save as Image or Pack Image.

6: In Edit mode with all the model selected. and in the  UV/image editor with the  new Image selected ("Marble + AO bake") we are ready to bake.

   Go to the Bake menu and choose the Bake type : Texture

   Hit the Bake button, cross your fingers and wait ..................................... :)

1089437018_AOMultiply.thumb.png.f80eecabfa204a8fc5ae9e2f9e8311be.png

 

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