GarouGrey Posted July 31, 2019 Share Posted July 31, 2019 Okay, so, here's the gist:: I am making an animesh attachment for my avatar to wear. I am using the Zhao-II as the animesh's core code--- AND wearing a Zhao-II coded AO, I'll refer to them as Zhao-Avatar, and Zhao-Animesh to avoid confusion later. I also will fully admit I know next to NOTHING about LL scripting. THE PROBLEM:: When I enable the ground sit button on the Zhao-Avatar, the animesh does not recognize the changed state, and doesn't play the correct animation. When I click the ground, and select "Sit Here" the animesh DOES play the correct animation, because it recognizes the avatar has changed animation states. THE QUESTION:: What do I change in the Zhao-Animesh to recognize the HUD button on the Zhao-Avatar's AO? Link to comment Share on other sites More sharing options...
GarouGrey Posted July 31, 2019 Author Share Posted July 31, 2019 UPDATE:: The AO hud, and the animesh code are not communicating. I will need to do a few things--- 1) establish a llRegionSayTo and a llListen, 2) Make it so the regionsay toggles along with the HUD's "SitAnywhere_ON/SitAnywhere_Off" true/false thingy 1 Link to comment Share on other sites More sharing options...
Recommended Posts
Please take a moment to consider if this thread is worth bumping.
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now