Sunbleached Posted July 30, 2019 Share Posted July 30, 2019 (edited) Hello! I am trying to create an avatar using machinimatrix workbench and I had to bend the skeleton, I decided to try to set the weight manually and applied the armature with empty weight groups. Weight painted and checked all in pose mode, part of the bones i don't use and deleted them from weight groups window. i applied rotation, location and scale to the skeleton and to the model, created a static pose. but the avatar is distorted when uploading and pose dont work proper. please tell me what was wrong? Edited July 30, 2019 by Sunbleached Link to comment Share on other sites More sharing options...
Sunbleached Posted July 30, 2019 Author Share Posted July 30, 2019 I suspect that the reason is that I first attached the armature, and only then deformed it Link to comment Share on other sites More sharing options...
OptimoMaximo Posted July 31, 2019 Share Posted July 31, 2019 11 hours ago, Sunbleached said: I suspect that the reason is that I first attached the armature, and only then deformed it The order for a successful custom joint position is the following: Edit your skeleton to conform to the avatar In Pose Mode, CTRL+A "Apply pose as rest pose" Rig 1 Link to comment Share on other sites More sharing options...
Love Zhaoying Posted July 31, 2019 Share Posted July 31, 2019 Consider the option of accepting your deformity, learn to love yourself for who you are. 1 1 Link to comment Share on other sites More sharing options...
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