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Sansar has brief peaks of use now

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The Sansar team has been able to pump up usage briefly with special events. The users don't stay around after the brief peak.

See Forbes article. That's the July 12 spike. Sansar is trying to emulate the success of a DJ concert in Fortnite. That was 10,000x larger than the one in Sansar.

“This is the future of live music, and we’re excited to have Monstercat on board.” - Altberg.

Maybe LL can sell Sansar to Monstercat and exit.

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Posted (edited)

Steam tracks different data, but it looks to mostly concur with public data I collect. Any company can hold special events to boost averages. What matters is retention and conversion to an active member. Some events do that, introduction to Steam didn't seem to much, monstercat seems to have boosted it some. In concurrent numbers there is also the case of new retentions minus attritions (old members leaving). End result after a dip last month they are up 2-2.5 monthly average members this month.

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Edited by Gindipple

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This tiny success encourages throwing more resources at Sansar. "IQ Mag reported that the Fortnite event was the most-attended concert in history and Sansar gives Linden Labs an opportunity to capitalize on that excitement with regularly produced content." It allows LL to pretend that Sansar is the Next Big Thing.

That's a problem for us in SL. Sansar eats LL's development resources. The SL server development team is so tiny that with Simon Linden off for a few weeks, server releases have stopped. LL isn't trying to hire anyone for that team. Sansar, though, is trying to hire a "Senior Backend Engineer" and an "information security specialist".

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If the would spend more time in fixung and implementing the missing functionality in the build tools and also add customizable keybinding it can only grow more. But no, so far the ignore that and makes the platform still useless. And the avatars need to get more customizable to.

While i see so much changes with sansar.

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Concurrent users is a more important factor, also it is a bit scary to see as we head to December 2019 that there are LESS concurrent users NOW than back then.
When the numbers start rising to 3000+ concurrent users, which may take some time - there may be a critical point where it explodes. As of right now, those stats are probably not good to show anyone :D

Also keep in mind, it's not just LL using profits from Second Life to drive Sansar's development and investment.
Many of us creators are ALSO using our Second Life profits (and spare time) to fund investing our time and IP into Sansar as well. It's not only LL taking a risk at this, but all creators who are investing in it, in whatever form they choose.

If Sansar fails, so does our IP we've created for Sansar, as well as all our hours spent as well.
If, however, it takes off.. - better to be a part of it as a NEW platform into the future. Some of us got to the SL party too late... so it's nice to participate in a new platform even if currently it is -$$$ profit at this point.

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