Jump to content
Sunbleached

Set weight on a certain area accurately

Recommended Posts

Posted (edited)

Hello! Is it possible to set the weight evenly and accurately on a certain area (detail) of the object? let's say by highlighting the right triangles. I have a very complicated model and it is almost impossible to crawl in some places. is there a way?

Edited by Sunbleached

Share this post


Link to post
Share on other sites
4 hours ago, Wulfie Reanimator said:

What exactly do you mean by "weight?"

Hi! Its about rigging mesh.

Share this post


Link to post
Share on other sites
6 hours ago, Kyrah Abattoir said:

you can edit the exact influence values from the property panel

I mean, I constantly "paint" the surrounding area, but I need a clear boundary. can I somehow do this? for example to hide all the other triangles?

Share this post


Link to post
Share on other sites
6 hours ago, Sunbleached said:

I mean, I constantly "paint" the surrounding area, but I need a clear boundary. can I somehow do this? for example to hide all the other triangles?

The only way to make 100% sharp boundary in your rig is to split the edges. (Look for "Edge Split") If you have a continuous face (everything connected), there's always going to be a visible stretch between the weight boundaries.

  • Thanks 1

Share this post


Link to post
Share on other sites
Posted (edited)

You can select the vertices and assign a weight value to them also in weight paint mode. On the header bar there is a little tiny button with an icon made of a cube with an highlighted point, when in weight paint mode. That lets you select vertices so that all your operations, including painting, would be applied only on that selection, giving as result a sharp boundary

Edited by OptimoMaximo
typos
  • Thanks 1

Share this post


Link to post
Share on other sites
21 hours ago, OptimoMaximo said:

You can select the vertices and assign a weight value to them also in weight paint mode. On the header bar there is a little tiny button with an icon made of a cube with an highlighted point, when in weight paint mode. That lets you select vertices so that all your operations, including painting, would be applied only on that selection, giving as result a sharp boundary

Thank you so much! it was exactly what i needed!

  • Like 1

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...