Sunbleached Posted July 27, 2019 Share Posted July 27, 2019 (edited) Hello! Is it possible to set the weight evenly and accurately on a certain area (detail) of the object? let's say by highlighting the right triangles. I have a very complicated model and it is almost impossible to crawl in some places. is there a way? Edited July 27, 2019 by Sunbleached Link to comment Share on other sites More sharing options...
Wulfie Reanimator Posted July 27, 2019 Share Posted July 27, 2019 What exactly do you mean by "weight?" 1 Link to comment Share on other sites More sharing options...
Sunbleached Posted July 27, 2019 Author Share Posted July 27, 2019 4 hours ago, Wulfie Reanimator said: What exactly do you mean by "weight?" Hi! Its about rigging mesh. Link to comment Share on other sites More sharing options...
Kyrah Abattoir Posted July 28, 2019 Share Posted July 28, 2019 you can edit the exact influence values from the property panel 1 Link to comment Share on other sites More sharing options...
Sunbleached Posted July 28, 2019 Author Share Posted July 28, 2019 6 hours ago, Kyrah Abattoir said: you can edit the exact influence values from the property panel I mean, I constantly "paint" the surrounding area, but I need a clear boundary. can I somehow do this? for example to hide all the other triangles? Link to comment Share on other sites More sharing options...
Wulfie Reanimator Posted July 28, 2019 Share Posted July 28, 2019 6 hours ago, Sunbleached said: I mean, I constantly "paint" the surrounding area, but I need a clear boundary. can I somehow do this? for example to hide all the other triangles? The only way to make 100% sharp boundary in your rig is to split the edges. (Look for "Edge Split") If you have a continuous face (everything connected), there's always going to be a visible stretch between the weight boundaries. 1 Link to comment Share on other sites More sharing options...
OptimoMaximo Posted July 28, 2019 Share Posted July 28, 2019 (edited) You can select the vertices and assign a weight value to them also in weight paint mode. On the header bar there is a little tiny button with an icon made of a cube with an highlighted point, when in weight paint mode. That lets you select vertices so that all your operations, including painting, would be applied only on that selection, giving as result a sharp boundary Edited July 29, 2019 by OptimoMaximo typos 1 Link to comment Share on other sites More sharing options...
Sunbleached Posted July 29, 2019 Author Share Posted July 29, 2019 21 hours ago, OptimoMaximo said: You can select the vertices and assign a weight value to them also in weight paint mode. On the header bar there is a little tiny button with an icon made of a cube with an highlighted point, when in weight paint mode. That lets you select vertices so that all your operations, including painting, would be applied only on that selection, giving as result a sharp boundary Thank you so much! it was exactly what i needed! 1 Link to comment Share on other sites More sharing options...
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