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Would you play SL classic?


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And yet, my early daze experiences were totally different from Dilli's. On a tater.

No, I couldn't run it on high graphics but I didn't have near the tech problems other people did, just low frame rates, which everyone had. Well. Almost everyone. There were those with the big fancy powerhouses but not everyone had/has that kind of money. 

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17 minutes ago, Haselden said:

SL hasn't changed their Product like WoW has...

Only thing that's changed in SL besides mesh, is this toxic community..

Unless.... Sims weren't 400 a month in 2006?

It was something along the lines of $395 a month (or more) and the set up fee was $1,000.00 US.   

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I actually would. I can't seem to get a decent mesh head look so at least everyone else would look as silly as I do.

I'm also starting to feel a bit nostalgic for all the awful things I couldn't stand at the time, like body oil, bling, glow, the freebie AO from Open Collar and all that. 

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40 minutes ago, Amina Sopwith said:

I actually would. I can't seem to get a decent mesh head look so at least everyone else would look as silly as I do.

I'm also starting to feel a bit nostalgic for all the awful things I couldn't stand at the time, like body oil, bling, glow, the freebie AO from Open Collar and all that. 

Freebie Galaxy is still running. Also, the OC AO can still be found at some of the adult places that have not changed since that time. Just note that some of those old primmy attachments will kick your complexity up (still have not understood why that is other than being told "it's based on a formula..."). Be prepared to be told "you look lovely as a jelly doll."

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32 minutes ago, DilliDallagio said:

Freebie Galaxy is still running. Also, the OC AO can still be found at some of the adult places that have not changed since that time. Just note that some of those old primmy attachments will kick your complexity up (still have not understood why that is other than being told "it's based on a formula..."). Be prepared to be told "you look lovely as a jelly doll."

Mmm. I still have the av that I used years ago to uglify, put in crap freebie silks and go around Gor annoying everyone. She was a hot mess at the time, and now she'll be a hot, primmy, system mess. (Obviously she never had any AO at all.) But she never had body oil or bling. She's been quiet for a long time...

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The reason it works in WoW is WoW is a game.  Second Life is not.

Would it be fun to roll back the grid to 2006 and visit and perhaps show newer residents what was made by users back then? In some cases maybe.  But two thirds of my inventory would be rendered useless. Unless you could roll back inventories as well.

Would be an interesting peek but nothing more to me.

It would not include the casinos of that era either unless Linden Lab is interested in breaking federal law.

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I arrived in early 2007, just after flexi and before Voice.  It was an exciting time.  Almost everyone was a newbie, because the big growth spurt had been launched and we outnumbered the ancient elders.  Lindens roamed the world freely in those days, and Torley was in top form, pumping out new videos as fast as he could.  I was ugly as sin but didn't know it, because everyone else was just as ugly.  It wasn't until I decided to try pole dancing -- and SL creators were turning out skins and attachments that made the effort worthwhile -- that I made a serious stab at improving my appearance .  I discovered that I could make my own clothes and write my own scripts, and that some people were willing to buy them. I have rarely bought L$ since then.

Fast forward 12+ years.  I own a private region and have a wonderful community of friends, most of whom have been in SL as long as I have. I live here.  I am much more attractive in my mesh body and head, and my wardrobe doesn't look like something I got from Goodwill.  I can't make clothing any more because rigging is beyond my feeble skills and I can't compete with the quality of even the average designers now. However, scripting has become way more fun, thanks to some major leaps forward in LSL and thanks to my 12 years of practice. Materials have made a huge difference to the way things look. Flexi is useful in a limited way, but no longer in vogue (sadly -- skirts just don't swish and flare the way they used to). I still have no use for Voice and couldn't care less that the number of allowed groups has increased twice in recent years. Experiences have opened up exciting possibilities, many of which are unrecognized by the average resident-in-the street but have made the new Linden Homes and the new generation of LL games like Linden Realms possible.

All in all, I find myself nostalgic for some features of the SL I joined in 2007 but not enough to want to go back to them (OK, except for flexi skirts).  I could live without some improvements of the past decade, but they are things that many other residents truly like.  On balance, I prefer 2019.  No contest. 

5b2724421e261_Rolig2007-2018.thumb.png.169fa9a7f51b33dfa42fcd78a280d327.png 

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22 minutes ago, Rolig Loon said:

Lindens roamed the world freely in those days

Ah yes... My favorite Linden moment was when Philip Linden popped into Ahern and started prim building in the middle of the crowd to gain the interests of some newcomers and perhaps even some existing users. There was voice at the time, so it was cool listening to Philip. He even just casually talked to people to see what's up but didn't stay for too long.

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10 hours ago, Kurshie Muromachi said:

Ah yes... My favorite Linden moment was when Philip Linden popped into Ahern and started prim building in the middle of the crowd to gain the interests of some newcomers and perhaps even some existing users. There was voice at the time, so it was cool listening to Philip. He even just casually talked to people to see what's up but didn't stay for too long.

It was a Linden that got me into SL. I remember when we had a RL night club south of San Francisco, there was a Linden staff who told me about SL. He was a regular in our night club and we would talk computer stuff. He said "you should check the virtual world I'm working for on the back-end." The rest was history!

 

A few years back I had one land in my club. After about 15 minutes he PMed me that he was getting PMed like crazy to fix this and fix that. I ended up telling the people in the club that if they had issues to lodge a ticket via the help desk on the website and let the guy enjoy the tunes. He stayed for about an hour and then headed off.

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14 hours ago, Adam Spark said:

The reason it works in WoW is WoW is a game.  Second Life is not.

Would it be fun to roll back the grid to 2006 and visit and perhaps show newer residents what was made by users back then? In some cases maybe.  But two thirds of my inventory would be rendered useless. Unless you could roll back inventories as well.

Would be an interesting peek but nothing more to me.

It would not include the casinos of that era either unless Linden Lab is interested in breaking federal law.

Linden Labs can keep calling Second Life not a Game.

However, Linden Labs fails to realize Second Life is being used as Entertainment. Which is exactly what other video games do.

16 hours ago, Selene Gregoire said:

It was something along the lines of $395 a month (or more) and the set up fee was $1,000.00 US.   

Then my guess is with the growth of the virtual market. ((More video game titles for computers.)) Is probably the main cause why they are less things to do in Second Life these days than 2006.

Edited by Haselden
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3 hours ago, Haselden said:

Linden Labs can keep calling Second Life not a Game.

However, Linden Labs fails to realize Second Life is being used as Entertainment. Which is exactly what other video games do.

At the risk of stepping too deeply into the never-ending debate about whether SL is a game, I'd point out that there are as many fluffy definitions of "entertainment" as there are of "games".  We're all entertained by different things -- often things that don't entertain many other people -- so saying that SL is used for entertainment doesn't really add much to the debate.  As in RL, almost anything we do can be viewed as entertainment for someone, in the sense that they give us pleasure or a sense of accomplishment.

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10 hours ago, Caerolle Llewellyn said:

Sure, give me back my clubs and friends and the wild, open atmosphere and I am there! Sure, things didn't look as pretty, but lag was no worse, and I had far more fun back then.

This, I think. No, I don't miss the ugly builds, the crappy clothing and avatars, the ad farms and the bling, or the swarms of griefers we used to get.

But SL was social, and fun, and EXCITING In a way that it just isn't anymore. It really was a kind of new digital frontier, and because the tools to build and engage were simpler, easy to learn, and in-world, It was easy to feel that one was contributing oneself.

Unfortunately, a legacy version of SL would probably reproduce the ugliness and not the compensating sense of excitement and sociability, so I don't see the point.

 

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It's still quite possible to find the "old" SL.

For example, visit the Svarga region.  Everything there is made with regular, old fashioned prims.  No mesh, no sculpties.  Visit Orientation Island or Help Island, they were the first places newcomers experienced.  Visit the SS Galaxy cruise ship, another all-prim build.  Visit the Ivory Tower Library of Primitives, and be sure to check out the statue on the hilltop nearby...it's the oldest remaining object in Second Life.

Dress the part!

Turn off everything except Basic Shaders in your graphics.  Set Complexity to Unlimited.  Set your sky and water to Default.  Take off all your Mesh attachments and wear only layer-style clothing.  Wear flexiprim hair.  If you still have some, wear an old "glove style" manicure.  Even if you have old, invisiprim shoes, go barefoot, since invisiprims don't work these days.

About the only thing you just can't get any more is the classic clouds, actual volumetric clouds that scudded by at about 75m.

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I wasn't around at the start, so I don't have the nostalgic attachment that many others have for early SL. But along that same vein so many of my friends have told me over the years just how great SL used to be. I know there's a lot of things that a 'reboot' wouldn't include; the clubs or original atmosphere etc, so I guess in a way it might feel like an empty representation rather than anything else. But I would be curious enough to try. I can't say that I'd be tripping over myself to get it because I am a mesh-snob now and while I remember what it was like to have a non-mesh classic avatar, I enjoy the visuals too much compared to what was.

And @Lindal Kidd; I'm not sure I'm game enough to accept the challenge! 🤣

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2 hours ago, Lindal Kidd said:

About the only thing you just can't get any more is the classic clouds, actual volumetric clouds that scudded by at about 75m.

Actually, there are two remaining V1-based viewers that still create those fabulous clouds. Singularity and Cool VL Viewer. And, as retro as they are, the are equally as retro for rendering those clouds only on the region you are in; they will not render them for the surrounding regions.

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7 hours ago, Haselden said:

Linden Labs can keep calling Second Life not a Game.

However, Linden Labs fails to realize Second Life is being used as Entertainment. Which is exactly what other video games do.

Linden Lab are not the ones saying SL is not a game. It just plain isn't one.

YouTube is also used for entertainment. Is it also a game?

Second Life has game environments in it. But it is a virtual world.

It is also being used for way more than entertainment. It is being used as an education tool for students and for some as a source of real-world income.

Edited by Adam Spark
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4 hours ago, Scylla Rhiadra said:

This, I think. No, I don't miss the ugly builds, the crappy clothing and avatars, the ad farms and the bling, or the swarms of griefers we used to get.

But SL was social, and fun, and EXCITING In a way that it just isn't anymore. It really was a kind of new digital frontier, and because the tools to build and engage were simpler, easy to learn, and in-world, It was easy to feel that one was contributing oneself.

Unfortunately, a legacy version of SL would probably reproduce the ugliness and not the compensating sense of excitement and sociability, so I don't see the point.

 

I never cared about building, still don't. It was all about the social environment for me. I had a lot more fun back when I had a heavily modified Ruth than I do now with a mesh body and clothes. SL sort of tamed a long time ago and got boring, for me at least (I know a lot of people are really into the current SL). But the clubs like I loved are not coming back. I think perhaps I have just aged out of SL, all the other people like me who populated SL back in the day have left. So yeah, all we would get back is something with less polished graphics (though they were fine for me) and not the wild and fun place that SL was back in the late 2000-aughts.

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1 minute ago, Selene Gregoire said:

Some of us are still here.

Mmmm, I dunno, if you were 'like me,' I kinda of think I might of run into you sometime over the last 12 years? Maybe you meant 'people who have been in SL since then'? Or perhaps we are on opposite ends of the time zones, which is something that makes SL interesting and frustrating at the same time (makes it really hard for partners, or if like me, you like music that is more liked by people in Europe than in the US).

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6 minutes ago, Caerolle Llewellyn said:

Mmmm, I dunno, if you were 'like me,' I kinda of think I might of run into you sometime over the last 12 years? Maybe you meant 'people who have been in SL since then'? Or perhaps we are on opposite ends of the time zones, which is something that makes SL interesting and frustrating at the same time (makes it really hard for partners, or if like me, you like music that is more liked by people in Europe than in the US).

I've been in SL since 2004 and there are tons of people I've never met at the clubs I went to. Used to be in CST, been in PST/SLT since October 2006. So you must be across the pond from me which would explain why we never met inworld. *waves* Hi. :D

Edited by Selene Gregoire
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19 minutes ago, Selene Gregoire said:
46 minutes ago, Caerolle Llewellyn said:

all the other people like me who populated SL back in the day have left.

Some of us are still here.

Quite a few, actually. Some of the first people I met in 2007 remain my closest friends in SL to this day.  Our cadre has changed over the years through newcomers and through normal attrition (and a few untimely deaths, sadly), but we the faithful persevere.  I am presently surprised by the number of "old timers" that I get to know through these forums and in chance encounters in world.  We're not over the hill.  We are the hill.  ⛰️

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