Anna Nova Posted July 11, 2019 Share Posted July 11, 2019 (edited) I was thinking of making a very simple wall in mesh to cover up something I can't change in-world. The first thing to decide is how to get a perfect measurement of the existing structure out to Blender. My usual method is to place 0.01sq prim cubes at strategic points, link them all together, and export the linkset as a collada. I have to remember the actual corner of each prim that is the 'vertex of note', but this works quite well. I used to use flat thin prims to actually cover the in-world object exactly, but then you have the issue on large work of looking very closely at two or more places at once. But how would you do it? Edited July 11, 2019 by anna2358 Link to comment Share on other sites More sharing options...
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