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Galatheus

HELP! My baked textures get blurry when i move my camera/zoom out

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Snapshot_001.thumb.jpg.d607a1389d0da0fa72430c8eadb5c27c.jpg

 

I need help with this, I've never seen this problem before. I tried everything, changing file sizes, fixed UV mapping, modifying the mesh itself and LOD  nothing worked.

I zoom out and this happens (left) any advice? I'm stuck and desperate for answers ;D

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Posted (edited)

Show your texture, I have a feeling that I know what your issue it.

Edited by Kyrah Abattoir

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8 hours ago, Galatheus said:

what do you think is the problem?

I think I know what Kyrah thinks. ;)

You didn't save the texture in jpeg format, did you?

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Have you asked somebody else with a different viewer to repeat your test and see if they see the same effect?

Are you using non-standard depth-of-field settings in your viewer?  (First thought that springs to mind).

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The uv map squashes the texture in my opinion. The UV map was probably made without applying scale prior to unwrap. Try applying scale first and unwrap again, if its proportions change, that's the issue

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21 hours ago, OptimoMaximo said:

The uv map squashes the texture in my opinion. The UV map was probably made without applying scale prior to unwrap. Try applying scale first and unwrap again, if its proportions change, that's the issue

oh yeah, that's it     that did the job lol      thank you so much

now the problem with the new UV map is that the texture on 512x512 is so bad

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Posted (edited)
On 7/8/2019 at 7:34 PM, ChinRey said:

I think I know what Kyrah thinks. ;)

You didn't save the texture in jpeg format, did you?

My opinion was that it might be using non uniform pixel size, which tend to create the whole "woodgrain" look on objects.

But the new texture won't tell me what was wrong with the old one.............

Edited by Kyrah Abattoir
  • Like 1

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23 hours ago, Aquila Kytori said:

Then try with a 256 x 1024 UV space :)

 

 

bASEBALL BAT uv.png

oh.. oh.. oh   :D   thank youuuu didn't think about that    thats a great tip!

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