Shaade Fallen Posted June 29, 2019 Share Posted June 29, 2019 Heya~ So I'm not new to animating at all, been doing it for years - though I've never thought to ask around about this, mostly because I've just been assuming it's a limitation of the SL skeleton. But I'm really getting sick of the super-awkward and limited wrist/elbow rotation here...at times it seems virtually impossible to get some very basic and completely natural arm positions, such as having the elbows resting on a suface with hands laying flat on the same, said surface - where having the elbows down will force the hands up at undesirable angles, and to get the hands flat the elbows need to be spread way out and sometimes even up off the surface. I use Avastar to create my animations in blender, and this has always been a problem for me. So I just want to know - is this really just a limitation of the SL skeleton, Avastar, or have I been seriously missing something this whole time? Maybe there's some work around? Thanks for reading~ Link to comment Share on other sites More sharing options...
Please take a moment to consider if this thread is worth bumping.
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now