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Tank/Armor scripting


HolyLight86
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Hello, I am currently looking for any information regarding some sort of bug in SL using Volume (I think) that allows the user to basically make an armor script for tanks, since you sit on the object and no matter what happens in damage-set land, the user does not die unless it has an HP setting in it. This is what I am looking to build, if anyone has any ideas as to how this is done, could you please let me know, thanks.

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Usually armored vehicles have a physical vehicular hull with a collision counting event (collision_start) to count down the HP.

Then you have a non-vehicular prim that follows around the hull. The prim that follows the hull uses the llVolumeDetect misfeature to provide invincibility to the user, and once the hull dies it gives off a message telling the volume detect prim to unsit the user and kill them.

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