HolyLight86 Posted May 9, 2011 Share Posted May 9, 2011 Hello, I am currently looking for any information regarding some sort of bug in SL using Volume (I think) that allows the user to basically make an armor script for tanks, since you sit on the object and no matter what happens in damage-set land, the user does not die unless it has an HP setting in it. This is what I am looking to build, if anyone has any ideas as to how this is done, could you please let me know, thanks. Link to comment Share on other sites More sharing options...
Rolig Loon Posted May 9, 2011 Share Posted May 9, 2011 I don't have a clue what you mean by an "HP setting," but you might find what you want by reading the notes at http://wiki.secondlife.com/wiki/LlSetDamage. There's no "bug", but if an object that is phantom or has llVolumeDetect(TRUE) collides with an avatar, it will not cause damage. Maybe that's what you are thinking of. Link to comment Share on other sites More sharing options...
Cerise Sorbet Posted May 9, 2011 Share Posted May 9, 2011 Hi, you could be looking for the bug SVC-1253, "users sitting on prims, which are set to phantom are not affected by damage." There is more information in the comments there. Link to comment Share on other sites More sharing options...
HolyLight86 Posted May 10, 2011 Author Share Posted May 10, 2011 Thanks so much for your help! Also by HP setting meant Health Point Link to comment Share on other sites More sharing options...
Acheron Gloom Posted May 11, 2011 Share Posted May 11, 2011 Usually armored vehicles have a physical vehicular hull with a collision counting event (collision_start) to count down the HP. Then you have a non-vehicular prim that follows around the hull. The prim that follows the hull uses the llVolumeDetect misfeature to provide invincibility to the user, and once the hull dies it gives off a message telling the volume detect prim to unsit the user and kill them. Link to comment Share on other sites More sharing options...
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