Xed Saunders Posted June 1, 2019 Share Posted June 1, 2019 hi, i'm trying to make a sort of racetrack where i've put a start/finish line prim, i've used on it llVolumeDetect(true) so it act like a phantom and a collision event using llDetectedName(0) to get the name of the player crossing the line. all works flawlessy if i cross the start/finish line walking, if i use some kind of a vehicle the collision is detected with the vehicle and not with the avatar. looking through the forum i've seen some examples of filtering collisions using this if (llDetectedType(0) & AGENT_BY_LEGACY_NAME) but it still does not apply to my case because only the vehicle collision is detected not the avatar riding it dunno if collisions can be filtered so only avatar collisions are detected? maybe i should use a sensor rather than a collision event? Link to comment Share on other sites More sharing options...
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