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Coffee, let's say that Second Life is a boat. Right now the boat is taking on water because of leaks in the hull, and it's on fire. You seem to be suggesting that we should not put out the fire because the boat is leaking. Not a winning strategy.

 I'm saying that if LL wants to grow the SL userbase, tackling the problem of unoptimized content is one thing they need to do. One of several. Even if it were true that no one currently in SL would care if they got triple their usual framerates, load times were cut to a quarter, and lag almost entirely a thing of the past as you suggest, so what? I mean, I definitely disagree, but just for the sake of argument we'll say this is the case.The multitudes who won't even give SL a fair shot because it runs so poorly and looks so bad are the target here. Not the existing users who are already here and won't leave no matter what.

And again, to be absolutely crystal clear, I'm not suggesting this is all LL needs to do. YES, they also need to give us the tools to create more engaging experiences and content. I'd also argue that SL's social tools are a mess and need a lot of improvements and added features. I can list a number of ways LL could make content creation more accessible to the average user. There are many, many problems that LL needs to get a handle on if they want to meet their goals. They can't ignore one set of problems simply because another set of problems exist. Nothing ever gets done with that mentality. 

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For starters? Drop Sansar entirely and downsize everyone involved in that failure. I'd also have people try to optimize groups so they aren't a massive resource hog. It's incredible how long it t

Off the top of my head ...    Balance the books... Move to accounts being relationships with individual people who in turn have multiple avatars. Cap the number of avatars. All accounts

I see a ton of folks b****ing and moaning over the new changes.  I am not thrilled either as I will be paying about $150 more each year. BUT personally I don't see a better plan. So what EXACTLY

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3 hours ago, CoffeeDujour said:

If you draw a line in the sand, then the entire content creation side of SL will turn on a dime. Content will get rammed back in with all the LOD's set to the absolute minimum, and people will be told "yeah, LL changed everything so now you can't wear your stuff, but I've made as new version that's fine, you just need to change this debug setting". Designers are heros for finding a fix, LL are evil and incompetent, firestorm will do what all its users are now yelling at them to do, and those of us who pushed for change are literally why people can't have nice things.

Animesh did some good in this regard, make rigged meshs lod like everything else, pay for the highest lod, and pay for each lod that goes over target. Then creators are the only ones responsible for bad lods, every polygon is accounted for, and people who make lods better than you do can compete on quality without a higher rendering cost.

I agree that the server side nature of sl is never going to make things "snappy" but the client choking on half the content we have today is certainly not letting you actually see that limit here, smaller asset does reduce rezzing time, and that has a direct impact on travel. SL's experience condition it's usage just as much as the usage conditions the experience.

(Sidenote, the server centric nature of SL could be mitigated with the addition of a new type of client-only script, which can perform a limited set of operation and can communicate with regular scripts within the same object, but that's a discussion for another day)

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On 6/1/2019 at 2:39 AM, Fox Wijaya said:

there are nearly 60.000.000 registered users... and a (relative) active userbase around 1.000.000 ... that "few" thousend that's stored is a joke.

*Premium* accounts. That *hold land*. There can't be more than a few thousands of THOSE. The vast majority of those 60 million are free accounts. I'm talking about land-holders. I don't know why the Lindens don't purge the free accounts but since they don't hold payment methods, land or anything, it probably yields them more than it takes away.

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On 6/2/2019 at 12:55 AM, CronoCloud Creeggan said:

No, just no.  The only people using billboards now are tacky mainland businesses living in the past.  And besides who uses infohubs in a world of direct teleporting?  Did you just time travel from 2004?  And roadside billboards when you later say region crossings aren't important?

And ads and store spaces at newbie landing places?  But that would create a favored class, by routing newbies to whatever store or baron stuck in 2004 placed ads there.  And who decides on the ads?  If it's first come first serve, it would end up like Land did there for a while, with predatory businesses, buying up ads with bots or something.

Besides, a lot of people are fed up with being swarmed with advertising in RL, maybe they want to see less of it in SL?

That might not be a bad idea

World buidling ambitions?  Control people?  I think you're reading too much into things.  And what about the masses of people in Bellisseria and the Blake Sea with their boats?

 

Grinding the axe against geeks again?  The pictures that those artists take are good PR for SL!

So you want LL to "fete" and show favoritism to business?  To show favoritism to your business?  Why should small mainland land barons still trying to live in the SL of 2005 receive favoritism?  LL takes a hands off approach for a reason, and you of all people should know why.  It's so they don' t get accused of creating a "Favored Inner Core", lets call it "FIC", pronounced like "Bic" as in the pen, because it's "In-ner" not "eye-ner".  And what about the people who don't own businesses?  And you can't say LL doesn't encourage economic activity when Marketplace is a thing!

 

Not a mystery, it's people who keep their account because they might log in rarely, but like the thought of having a place of their own whenever they want it.  After all, the premium fee was only $72 a year...not much in the age of netflix, Hulu, Amazon Prime and MMO subscriptions

 

 if those people are lobbying Lindens to creat a socialist unicorn world, they've failed.  Because SL has a ton of economic activity EVERY SECOND.

Because it's tacky, and people are burned out over being overwhelmed with advertising in RL.  Besides, SL is not RL no matter how much you want it to be.  And plenty of businesses in SL make profit in the SL we have today.  We don't need tacky signs at infohubs spamming newbies who don't know any better.

You're merely reiterating why the economy continues to limp, because of people's hidebound ideologies that somehow advertising is evil, unsightly, crass, etc. 

Everyone lives on a sim if they are inworld for any significant amount of time. They don't need to cross borders to see one billboard on a sim. More to the point, they teleport, they don't drive, which is why all this fussing about sim seams is silly. And then they see lots of billboards. They also fly, when they do travel contiguously, and the flying avatar usually doesn't experience what the avatar in a machine does. So again -- pointless.

There is no television inworld even of a private nature any more, although there are still some newspapers with inworld news on sites. But that's not enough outlet for advertising, which you need for a free and prosperous economy.

There is supposedly a section of classifieds for new products, or were, but it should be on the forums and more managed on the classifieds to encourage actual new and interesting products.

No, I'm not reading into anything, when the people who send driverless cars all over SL, or obsess about sim seams and travel, or about railroads and the need for more of them, are all people with world scope and world control ambitious accordingly. People messing around in boats on one sim or a few sims are not like people trying to control all roads and travel with driverless cars and sim seam obsession.

Again, there was no popular demand for Windlight/the new thing, EEK or whatever it's called. It is a lobby by tiny cadres of geeks and people who make those over-developed "too pretty" photos -- which are a fascination only for some. If you think photos showing hugely large breasts and biceps and so on and overly hyper-fashionated people are somehow a good advertisement for SL, you're not realizing that it's only one demographic and those photos may not even be the best way even to get in that demographic.

Um, the Lindens don't need to fete or favour business. They need to *create the conditions for* all business. I don't think the land barons of today with hundreds of private islands -- that would not be me, as by definition, anyone with Mainland sims can't be a baron and -- are what they were in 2005. They have evolved and changed and done different things to attract customers. They face all kinds of frustrations. The fact that the Concierge Group just keeps cancelling meetings is indicative.

I don't think it's normal to pay three years or fives years in advance for $72/year for a place you don't log into. Something else must explain it.

SL's economic activity hasn't been sufficient to make a stable profit for the Lindens or even the small group of high-end entrepreneurs. Otherwise Anshe Chung would not be gone from SL; nor would Adam Frisby (who founded Sinespace and used to be one of the largest tycoons of SL).

Advertising in RL enables people to find products they want and the same is true of SL. There already is advertising in SL but it is ineffective and insufficient. Once the Lindens figure out that all media has to have an advertising sales arm they will change. They can't realize their dream of economic self-sufficency on sales of currency and taxation of purchases alone (they want to wean themselves from servers). Sale of advertising space is the other obvious place for them to get revenue from and it would help the world.

Really, what your beef amounts if the fear of tackiness -- which in fact is prolific already outside of advertising, engendered by newbies themselves, and also driving them away. Good advertising is esthetically pleasing. There's no reason why it can't be had in SL as in RL. Essentially, the Lindens already used Strawberry Singh for their own advertising of SL itself, and now we learn she's an employee. There's absolutely no reason not to have that kind of quality in advertising, and that can be had by having rules and encouraging talent. But first the space has to be opened up.

There need not be any "pets" involved in billboards, just as there wasn't at the old telehub ad terminals. Anyone could go and buy an add; they rotated 2 weeks and then someone else could take a turn. 

In recent years I find that lag is not caused by textures over 512, or bling or hair or scripts so much as by bad servers. Servers that have strange cycles where they go to their knees at 13 FPS every 17 minutes or something. Servers that just behave badly, chronically. That's just not normal. I don't know if it's because sims are charing a server with other sims that have clubs or what the deal is, but the servers themselves are the main problem, in my experience.


 

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4 hours ago, CoffeeDujour said:

I'd make my items rez with no textures and then set them via script.

And suffer the bad reviews? "This stuff gets returned constantly, do not buy!"

4 hours ago, CoffeeDujour said:

It's going to end up objectively better in every technical way

I'm not even sure how you can say that, have you been there? It's like it was made by people with nowhere the abilities the original SL dev team had.

4 minutes ago, Prokofy Neva said:

Advertising in RL enables people to find products they want and the same is true of SL.


The only thing advertising does it prop up those willing to spend the most. It doesn't prop up good products or consumer friendly practices. It's just rewarding money with more money.

Edited by Kyrah Abattoir
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19 minutes ago, Prokofy Neva said:

Advertising in RL enables people to find products they want and the same is true of SL. There already is advertising in SL but it is ineffective and insufficient. Once the Lindens figure out that all media has to have an advertising sales arm they will change. They can't realize their dream of economic self-sufficency on sales of currency and taxation of purchases alone (they want to wean themselves from servers). Sale of advertising space is the other obvious place for them to get revenue from and it would help the world.

Why would people pay for in-world advertising that would appear in limited locations and show up slowly when they can use Facebook, Flickr, and out-world blogs much more cheaply or for free?

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Honestly, the best value of advertising in SL would be as an incentive to pay the Lab a little extra Premium fee to block all the ads. That way it might actually generate a little revenue.

Not that there isn't a problem. It's a black art, at best, to successfully promote a new creator's product or a just-opened venue in SL, and if advertising worked, it would help address that problem and thereby boost diversity of content. But advertising in SL has never been effective -- least of all, in-world advertising -- and I haven't seen what revolution would make it suddenly start working.

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5 hours ago, Penny Patton said:

Coffee, let's say that Second Life is a boat. Right now the boat is taking on water because of leaks in the hull, and it's on fire. You seem to be suggesting that we should not put out the fire because the boat is leaking. Not a winning strategy.

Here's the thing - the boat of Second Life has been both taking on water and on fire for most of its existence. Somehow those two factors have reached symbiosis, with the water keeping the fire from being out of control and the fire boiling off the water before it becomes too high. Not an ideal situation for a boat, I'll grant you, but over the years a certain number of people have decided that it works for them. They've set up steambaths on the promenade deck and are selling marshmallows for the perpetual bonfire.

With a situation like this, you can't fix one problem or the other in isolation and if you fix both there's a very good possibility that people will decide it's just another boat and stop caring, because it's stopped being what interested them in the first place.

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14 minutes ago, Theresa Tennyson said:

Here's the thing - the boat of Second Life has been both taking on water and on fire for most of its existence. Somehow those two factors have reached symbiosis, with the water keeping the fire from being out of control and the fire boiling off the water before it becomes too high. Not an ideal situation for a boat, I'll grant you, but over the years a certain number of people have decided that it works for them. They've set up steambaths on the promenade deck and are selling marshmallows for the perpetual bonfire.

With a situation like this, you can't fix one problem or the other in isolation and if you fix both there's a very good possibility that people will decide it's just another boat and stop caring, because it's stopped being what interested them in the first place.

You are... actually being serious?

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18 minutes ago, Kyrah Abattoir said:

You are... actually being serious?

The shores of the virtual Alang Beach are covered with the chopped-up hulks of virtual worlds that are better technically, better financed and/or cheaper than Second Life, and yet Second Life survives.

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5 minutes ago, Theresa Tennyson said:

The shores of the virtual Alang Beach are covered with the chopped-up hulks of virtual worlds that are better technically, better financed and/or cheaper than Second Life, and yet Second Life survives.

That's where you are wrong.

All of them where poorly designed and mismanaged, SL as it is is a true technological feat, There is simply no one who dared to build something so ambitious. Every single close that tried to compete went for an ultra simplified and stripped down architecture and failed.

Hell even Sansar is striding head strong on this path.

But just because SL is already a feat doesn't mean it doesn't have its share of problems that could and should be fixed.

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If I were Linden Labs I would:

1. Start back at the basics and create better functionality. Search is a prime example - I can search for shoes and sex or ***** will come up in the listing.

2. I would advertise the benefit uses of the platform. Right now I hear very often that SL is the worlds greatest virtual porn platform.  I thoroughly enjoy the live music events and educational aspects as well as how sl benefits those who are disabled.

3. I would keep/buy some of the better builds from creators that leave.

4. I would definitely clean up the mainland.  No rezzing skyboxes etc. below 1000m (or visibility range).

5. I would create better customer service

6. I would create help pages that actually help - since Strawberry Singh has been hired by Linden Labs, her extremely useful hints, tips and ideas are gone. 

7. I would not create anything that would appear in a 12 year olds game. I can't be sure but I thought the average user was 35 years old. Some of the locations promoted by the lab are not applicable for the age range.

8. I would make things easier for new users to understand with either mentors or a help station.

I can think of a dozen more things I would do that would not hinder the labs profits and would attract new users. It saddens me to see the user logins dropping. 

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2 hours ago, Prokofy Neva said:

You're merely reiterating why the economy continues to limp, because of people's hidebound ideologies that somehow advertising is evil, unsightly, crass, etc.

The SL economy is limping?  Are you sure about that?  Could there be parts that are limping and other parts that aren't?  Do any of us have any real hard numbers, I don't think so.

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No, I'm not reading into anything, when the people who send driverless cars all over SL, or obsess about sim seams and travel, or about railroads and the need for more of them, are all people with world scope and world control ambitious accordingly.

 Railroads and pods aren't "control" in a world with direct teleporting.  While I consider you-know-who's pods tacky, they don't get used much.  I'm all in favor of more railroads, since those are in general Linden infrastructure.  I think your economic views cause you to see things in terms of "power" when that doesn't apply to SL. Because SL isn't RL.  A land baron or communiity group may claim to have power, but the real power is LL.  You worried about some individual having world control ambitions?  Well technically any resident has zero power, w are just allowed the "illusion" of power and the ability to earn L$.  We really ought to start thinking of ourselves not as "Residents" with "power", but as "Users" with none.  IMHO they should never have called us Residents, it caused some of use to become too psychologically invested and think of ourselves as "Citizens with a vote" instead of just users.

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Again, there was no popular demand for Windlight/the new thing, EEK or whatever it's called.

Are you sure about that?  We all have our interests and we might not notice something that isn't in our "spheres of interest"

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If you think photos showing hugely large breasts and biceps and so on and overly hyper-fashionated people are somehow a good advertisement for SL, you're not realizing that it's only one demographic and those photos may not even be the best way even to get in that demographic.

 

Depends on the pictures, but the Avatar Vanity demographic is large and they do something that you like people to do in SL.  Spend Money.  Lots of Money.  I spent $170 US$ just on improving my avatar in my first 12 days in SL back in 2006, and I have hit the buy L$ button many many times since then.  I'm also premium.

Those girly-girls and couples filling up their Bellisseria homes with cute gacha'd tchotchkes and putting in cute gazebos or gardens and taking pictures are good PR for SL.  Improved Windlight helps make said pictures prettier.

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They need to *create the conditions for* all business.

But they have!  It might not be in the way you want them to, but they have done so.  Plenty of businesses make money in SL.

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that would not be me, as by definition, anyone with Mainland sims can't be a baron

Sure you can, because most people, including me, use the term "Land Baron" for anyone who owns a goodly amount of land who then rents it out to others.

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I don't think it's normal to pay three years or fives years in advance for $72/year for a place you don't log into. Something else must explain it.

They don't pay in advance, they just get billed once a year and a once a year $72 payment is no big deal to them.  No other explanation needed.

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Otherwise Anshe Chung would not be gone from SL

What?  As far as I know her company still operates in SL.

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Advertising in RL enables people to find products they want and the same is true of SL. There already is advertising in SL but it is ineffective and insufficient.

Perhaps, but you'd have to convince businesses to advertise in SL when it hasn't worked all that well in the past.  And we also live in a world where and SL business can start it's own blog or use flickr for promotional purposes...and in the SL fashion world...they do.

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Good advertising is esthetically pleasing. There's no reason why it can't be had in SL as in RL. Essentially, the Lindens already used Strawberry Singh for their own advertising of SL itself, and now we learn she's an employee. There's absolutely no reason not to have that kind of quality in advertising, and that can be had by having rules and encouraging talent. But first the space has to be opened up.

That's a very good point you have made.  So I'll say this, I'd support a pilot program of in-world advertising, to see if it is practical and how well it works.  If it does, then it can be expanded.

 

1 hour ago, Qie Niangao said:

But advertising in SL has never been effective -- least of all, in-world advertising -- and I haven't seen what revolution would make it suddenly start working.

Which was one of the reasons I said what I did to Prok.

32 minutes ago, Theresa Tennyson said:

The shores of the virtual Alang Beach are covered with the chopped-up hulks of virtual worlds that are better technically, better financed and/or cheaper than Second Life, and yet Second Life survives.

Yes, SL is the queen and champeen and has bested all comers for reasons.  And one of them is that while other worlds may have had advantages or done certain things better than SL...they didn't do EVERYTHING that SL does. 

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4 hours ago, Prokofy Neva said:

You're merely reiterating why the economy continues to limp, because of people's hidebound ideologies that somehow advertising is evil, unsightly, crass, etc. 

 

Advertising is evil unsightly and crass. That is why more and more people are using ad blockers, switching to streaming tv away from ad supported broadcast and cable. This is why most civillised countries have created services where you can opt out of spam calls and those are widely used. People are saying loud and clear "WE DONT WANT YOUR ADVERTS" sadly advertisers aren't listening and seem convinced we want adverts if only they were cuddly enough.

I am sick to death of the ad boards we already have in world and if its somewhere I want to visit regularly then I will spend ten minutes up front to derender every single one of them and I usually find that improves my fps notably. I am by no means the only one that does it. 

If I want something irl I don't need adverts I just search for that type of product and compare and read reviews

If I want something in SL guess what I go such for that product type and read reviews etc.

No where in either of those two situations do I need adverts to find what I want, for most people 99% of the adverts we see are totally irrelevant to our lives and you want to spam our eyeballs here too.

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1) Fix the vast expanses of granite mountain with nicer textures and make the granite start higher up.

2) Build lakes in abandoned sims so there's less abandoned land and more waterfront property.

3) Make it easier to create efficient mesh and make it easier for consumers to evaluate mesh and texture efficiency before they buy. It's all difficult and frustrating and inaccurate now.

4) Quality default avatars. The clothing market adjusted to the dominance of mesh bodies. It will adjust to the inclusion of a good default one too.

5) Drop Sansar and switch to developing SL 2.

6) Hire involved residents who understand how the rezzed world works so better decisions are made. Or continue to use us for free services but listen to us sooner rather than later. Please.

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16 minutes ago, Bitsy Buccaneer said:

2) Build lakes in abandoned sims so there's less abandoned land and more waterfront property.

4) Quality default avatars. The clothing market adjusted to the dominance of mesh bodies. It will adjust to the inclusion of a good default one too.

5) Drop Sansar and switch to developing SL 2.

 

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9 hours ago, Penny Patton said:

The multitudes who won't even give SL a fair shot because it runs so poorly and looks so bad are the target here.

For all the multitudes know, this is just that one weird dating simulator where people have weird sex, or where you get youtube trolls. The press hate SL, hate that it still dares to exist, hate that LL wont listen to them and excommunicate all the perverts, hate that the business model isn't to prettify this whole mess and then get bought out. SL fails to get good press because it's a bit of everything, so obviously the only thing to write about is the sensationalist.

Even when Ebbe picks a friendly journalist for an on camera interview, the idiot devoid of any sense of SL's practical reality, goes off the deep-end about all the freaks and their freaky sex that you might just find, accidentally. Doubles down on reddit about how the grid should be purged and all the adults on their own grid with there own company good bye forever. That's a friendly journalist, good luck with an agnostic one.

Even the name screams "Land of the sad weirdos" .. what's wrong with your First Life .. HAHAHAHA.

5 hours ago, Kyrah Abattoir said:

And suffer the bad reviews? "This stuff gets returned constantly, do not buy!"

LL wont ship a system that would allow stuff to get sent back randomly. In my example It wont be the thing that cheats and changes it's Li on the fly, it will be something the user rezzed weeks later that gets sent back.

the minority who know this can happen - "This new Li system sucks: Booo LL".

the majority who wont "SL is broken, my stuff keeps getting sent back randomly, I'm not going to have any land till this is fixed".

 

3 hours ago, Kyrah Abattoir said:

All of them where poorly designed and mismanaged, SL as it is is a true technological feat, There is simply no one who dared to build something so ambitious. Every single close that tried to compete went for an ultra simplified and stripped down architecture and failed.

Hell even Sansar is striding head strong on this path.

Those other architectures are better designed, they are all actually designed, with planning and meetings.

SL just got all the stuff thrown at a wall and a lot of glue, oh damn, it actually works! wait ... people are here and wanting to use this mess? Then some dev would chirp up "oh i know what this needs" and just added it, because why the hell not. LL spend the next ten years scratching their collective butts no idea what this thing they had was, and trying to sell corporate mini grids, because who the &%#^ knows why.

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* true story, one of these fine gentlemen accidentally a virtual world one day and crowned Philip King. Philip got all his friends to help out, but needed his dad to help pay the bills. Dad made Philip fire Station, and Death took over in his place.

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1 hour ago, CoffeeDujour said:

Those other architectures are better designed, they are all actually designed, with planning and meetings.

SL just got all the stuff thrown at a wall and a lot of glue, oh damn, it actually works! wait ... people are here and wanting to use this mess? Then some dev would chirp up "oh i know what this needs" and just added it, because why the hell not. LL spend the next ten years scratching their collective butts no idea what this thing they had was, and trying to sell corporate mini grids, because who the &%#^ knows why. 

Oh no LL is not perfect, but it's pretty clear that the people who built the system initially where a lot better at it than any of those planners and meeters that line up the graveyard of failed SecondLife contenders.

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58 minutes ago, Kyrah Abattoir said:

Oh no LL is not perfect, but it's pretty clear that the people who built the system initially where a lot better at it than any of those planners and meeters that line up the graveyard of failed SecondLife contenders.

So, requiring all areas of land to be divided up into no more and no less than a 256 meter square run by a single simulator is a good idea?

Having a structure that means any given point can't ever have more than about 100 people in it is a good idea?

Having all simulations run constantly even when completely empty is a good idea?

Needing to download all the information for a region and an avatar from a remote location even if you're the owner of it is a good idea?

 

Today, "The Velvet Underground & Nico" is considered a classic album - it's the one that's been said of, "Only 30,000 people bought it but every one started a band." That may be the case, but it doesn't mean that it was a good idea to have a partially deaf fashion model sing on it.

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1 hour ago, Kyrah Abattoir said:

Oh no LL is not perfect, but it's pretty clear that the people who built the system initially where a lot better at it than any of those planners and meeters that line up the graveyard of failed SecondLife contenders.

Yes. The original conception was brilliant.

The things I want come under the heading of "making the existing features work right". Fix the sim side performance problems. Fix the region crossing problems. Fix the pathfinding problems. Fix the viewer side performance problems. Fix the shadow performance and accuracy problems. Fix the texture loading performance problems. Fix the level of detail system problems. Fix the "too many avatars in one region breaks the system" problems. Fix the mesh uploader problems. Fix the joystick/game controller interface. Every one of those is an open JIRA bug report, accepted by LL but not fixed.

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8 minutes ago, Theresa Tennyson said:

So, requiring all areas of land to be divided up into no more and no less than a 256 meter square run by a single simulator is a good idea?

Having a structure that means any given point can't ever have more than about 100 people in it is a good idea?

That's a big problem in SL, and limits it as a social system.

Multiple-size regions, as OpenSimulator has, would help. Sometimes you want smaller regions, so big events can distribute the load over multiple servers.

I've been watching with interest the progress of the Spatial OS people, who claim to have a general solution to scaling a big simulated world. We'll see how that works out when Nostos, which is a big-world anime-like MMO, launches in China this fall.

 

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50 minutes ago, Theresa Tennyson said:

So, requiring all areas of land to be divided up into no more and no less than a 256 meter square run by a single simulator is a good idea?

Yes it is, splitting space into bite sized units is a very scalable architecture.

51 minutes ago, Theresa Tennyson said:

Having a structure that means any given point can't ever have more than about 100 people in it is a good idea?

Everything has a limit, but it is usually not user facing.

54 minutes ago, Theresa Tennyson said:

Having all simulations run constantly even when completely empty is a good idea?

I actually think it's a feature despite being wasteful, there is a lot more to SL than avatars, objects can be scripted in fairly extensive ways to interact with eachother with or without avatar presence. SL is a virtual world, not just a chatroom.

56 minutes ago, Theresa Tennyson said:

Needing to download all the information for a region and an avatar from a remote location even if you're the owner of it is a good idea?

I don't really get this part, should we go the Sansar approach instead where you have to download the entire "region" first and have to re-download it again if the creator changed anything?

How do you propose to handle travels? Continents?

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12 minutes ago, Kyrah Abattoir said:

Yes it is, splitting space into bite sized units is a very scalable architecture.

Indeed it would be. Unfortunately a Second Life region is far from bite-sized - it's too big to be transmitted quickly, too small to represent a large open area and it's the only size the system recognizes. Simon Linden was trying to work out a way to allow different sized regions and found that the 256 by 256 meter size was embedded all over the code.

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