Sunbleached Posted May 27, 2019 Share Posted May 27, 2019 Once I made a window and it turned out so unusual, the light is reflected like something else. but I didn't remember how I did it. here for comparison, a simple cube with all the settings and textures repeating the window glass. but the effect is completely different. I never managed to repeat this effect again. no matter flat or smooth setting in a blender. Can anyone know how to repeat this effect? Link to comment Share on other sites More sharing options...
Sunbleached Posted May 27, 2019 Author Share Posted May 27, 2019 It uses materials. Normal map is a default plain texture. Link to comment Share on other sites More sharing options...
arton Rotaru Posted May 27, 2019 Share Posted May 27, 2019 (edited) 3 hours ago, Sunbleached said: It uses materials. Normal map is a default plain texture. What are the values for Glossiness, and Environment, under Shininess in the build floater, on the window? I would think you just need to increase those on the prim. Edited May 27, 2019 by arton Rotaru 1 Link to comment Share on other sites More sharing options...
Sunbleached Posted May 27, 2019 Author Share Posted May 27, 2019 1 hour ago, arton Rotaru said: What are the values for Glossiness, and Environment, under Shininess in the build floater, on the window? I would think you just need to increase those on the prim. Hello! The window and cube they both have default 51/0 glossiness/environment settings. Link to comment Share on other sites More sharing options...
Kyrah Abattoir Posted May 28, 2019 Share Posted May 28, 2019 What's the diffuse texture? 1 Link to comment Share on other sites More sharing options...
Sunbleached Posted May 28, 2019 Author Share Posted May 28, 2019 (edited) 10 hours ago, Kyrah Abattoir said: What's the diffuse texture? This texture, 30% transparency. And I used the same texture as AO map Edited May 28, 2019 by Sunbleached Link to comment Share on other sites More sharing options...
Kyrah Abattoir Posted May 28, 2019 Share Posted May 28, 2019 (edited) Might be it, materials aren't toned down on alpha blended textures the same way they are simply setting the prim transparency property. So whatever specmap/specular properties you have will be much more visible. That's how I make glass nowadays. Edited May 28, 2019 by Kyrah Abattoir 1 Link to comment Share on other sites More sharing options...
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