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Unusual effect. Texture / Mesh / Blender


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Once I made a window and it turned out so unusual, the light is reflected like something else. but I didn't remember how I did it. here for comparison, a simple cube with all the settings and textures repeating the window glass. but the effect is completely different. I never managed to repeat this effect again. no matter flat or smooth setting in a blender. Can anyone know how to repeat this effect?

Snapshot_001.png

Snapshot_002.png

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3 hours ago, Sunbleached said:

It uses materials. Normal map is a default plain texture.

What are the values for Glossiness, and Environment, under Shininess in the build floater, on the window? I would think you just need to increase those on the prim.

Edited by arton Rotaru
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1 hour ago, arton Rotaru said:

What are the values for Glossiness, and Environment, under Shininess in the build floater, on the window? I would think you just need to increase those on the prim.

Hello! The window and cube they both have default   51/0   glossiness/environment settings.

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Might be it, materials aren't toned down on alpha blended textures the same way they are simply setting the prim transparency property.

So whatever specmap/specular properties you have will be much more visible.

That's how I make glass nowadays.

Edited by Kyrah Abattoir
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