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Weirdoes Wanted (Internship/Apprenticeship)

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I work in... niche markets.  Non-humans.  Creatures, animals, etc.  So looking for a like-minded person for this position.  If you're just a human and like hair and clothes and shoes... well, it's just not gonna work out.



This is a part-time, unskilled position.  It only requires being able to read and follow instructions, and shoot photos in SL.

It is also an unpaid position.  In return, you will get free products, as well as help and mentorship.  See the long-winded version, below, for details.



*** IMPORTANT:  I suck at keeping up on forums.  Please send all queries (and/or applications) to Bloodsong Termagant in-world***
You can also get the notecard in-world here:
http://maps.secondlife.com/secondlife/Raglan Commons/26/101/22


I am accepting applications until the end of May, when I will Make A Decision!    PLEASE read the Long Version for how to submit an application.  Thank you! 




      I need an intern for all three of my Evil Corporations:  Bloodsong Termagant (everything), 3D Menagerie (animal/creature avatars), and soon Brass Ring Ranch (add-ons and mods for rideable horses).  My areas of expertise are building, scripting, modeling, and animation.



Beta Testing

     This is easy, all you have to do is screw stuff up! :) But you should also be good at understanding how it got screwed up, and able to list the steps of how to screw it up so well.

     There may also be some alpha testing on the Beta grid, so you should know how to log in, and be able to get there.  (I can help you with this.)


Product Photos

     I'm not very good at box art and product promotion.  By this stage, it's all over for me.  So you'll get some new goodies, a note about what kind of details to feature, and then you can go off on a photoshoot, either on location, or if you have a photo studio, or whatever.
     You will not need to upload anything to SL, you can just send me PNG files.  Then I'll insert them into my layout files.


Blurbs, Copy-Writing

     I can generally do this.  But it might be good to find someone who can take my novel-length notecards and ... reformat them for modern attention spans.  :X





     I don't think this will take a lot of time.  It's more of a part-time position.  When I finish a project (nearly), then there will be Beta Testing (where required).  And then product shots.  And in between, just nothing, really.
     I'm thinking an hour or two, for one or two days, every few weeks.  Subject to change and fluctuate.
Written Communication Skills:

     You should be able to read and follow instructions, as well as write bug reports with details of what happened and how.
     I am verbally handicapped, so any tutoring, mentoring, and help will be via text.     


Non-Competition/Non-Disclosure Stuff:

    Okay, I'm not gonna get all uptight and legal-ese about this.  I believe in a fair open market.  Just donn't be a jerk about stuff, you know?

     Like... if you need some left-justified floating text for your script, and I say, 'oh, here's some.'  And then somebody asks to hire somebody to write left-justified floating text code, don't say 'ooh, me!' and charge 'em a couple thousand and give them my code :P

     If you want to make like... snowsuits and snowmobiles, I'm not gonna say 'oh no, you can't do that, cuz I did that once.'  Those are old.  On the other hand... don't go through the entire Mill back catalogue and re-do ALL my stuff, cuz that WOULD tick me off!

   If you want to work on something, and it is similar to something I want to work on, or may work on in the future, I will let you know.  You can either decide 'well, then I'm not gonna discuss my secret plans with you' or  we can see about working together on something as a partnership.

   But that's all open to discussion.

   Open communication is key.  I'm Aspie, so I can be pretty blunt at times, but at the same time... I usually don't take things too personally.  Or I try not to.



Free Goodies!

     You get to try prerelease products, and give feedback and suggestions for improvements.  As well as finished products. It just comes with the job :)
     I make a variety of things; these days it will be Titchy-centric, and mods/add-ons for various mesh avatars.  Under 3D Menagerie, there will be avatars as well as animesh creatures.  Right now, Brass Ring Ranch is focused on mods for the Teeglepet horse, but hopefully will expand to Waterhorse and anything else out there.


Help & Mentorship:

     I have many skills....
     I don't have anything set up to teach anything from scratch (except maybe scripting; I'll have to look up my old classes for those),  but if you can get a start on some basic tutorials, I can certainly help with...

Scripting:  designing, syntax, creating functions, paradigms.

Building:  tips, tricks, and shortcuts for building with Prims right in SL.

Modeling:  designing for animatable models (for rigging).  I used to work mainly in Lightwave (7.5, not the new ones) and 3D Coat, but I have been learning Blender, and can help out with that, as well as Avastar.

Animation:  principles and techniques,  technical stuff with Blender and Avastar, as well as the SL animation specs and troubleshooting.

     I will be available on Discord, so you can ask questions and such at any time.  I can't guarantee an answer right away, though.



     If you are interested, toss me a notecard with some info about yourself (in SL; reality doesn't matter), what you do, what you WANT to do in your second life  (or third or fourth).  How you see this internship thing working, what you expect out of it, what you expect to contribute, blah blah blah.

     Please include a list of what kind of avatars you have, as well as what rideables/pets and such.  Also what days/times you are usually in SL, and possibly what days/times you might be free to do live tests or meet on the Beta grid (these will be pre-planned.  or so i plan!).

     Remember to name the notecard something pertinent, and put your avatar name on it, too.

     I don't know how long I'll be considering candidates, so I might hold on to these for a month or so?  But I will get back to everyone.  

Thanks for looking!


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  • 2 weeks later...

quick bump... this is the last week i'll be accepting applications or inquiries and stuph.



so... i didn't put this on the original post... which is probably too long anyway, but... About Me:


   Yeah, I guess since I asked you about all that stuff, I should tell you a little about me.  Commence Novelization!

     I joined SL back in 2007 after reading a joke about it in the User Friendly online comic.  At the time, I was suffering a severe artistic burnout and deep depression, and the idea of a world created entirely by the users, where you could earn the equivalent of Real Money, really sparked my interest and creative spirit.

     I have always been good at utilizing limited tools beyond their potential, so prim building was ideal for me.  I had also wanted to get into video game design, so out of desperation I had gotten a book called "Learn C in 21 Days" and the sequel, "Learn C++ in 21 Days."  Which wasn't very useful for game programming.
     However, when Neverwinter Nights came out, it had a toolset for building your own modules, and a scripting language based on C.  That, I could handle!  LSL is also based on C, so the transition to that was fairly easy for me as well.

      I have been working in 2D and 3D computer graphics for... a long time!  I tried a lot of different 3D programs trying to find one that worked with me.  Eventually, I ended up with Lightwave (7.3), and 3D Coat.  I also recently purchased Zbrush because of... shiny toys!  But ZBrush and I have a checkered history :/
      I worked in Poser for many years.  In 99-00, I developed Dragon Factory for Poser, then did other models (Heavy Horse and Wee Beasties), as well as 'mods' for DAZ Studio products like the Deer, Eagle, and Eagle II.  I also wrote a book on designing creatures for Poser, and workflows for joint editing (rigging) and creating morphs and such.
      In Januargy 2018, I finally pulled it all together and started my first mesh avatar for Second Life, the 3D Menagerie dolphin.  I haven't worked with Blender for long, but I have started to use it as my sole modeling tool.  With 3D Coat.  Maybe a trip to Lightwave when Blender made me ragequit one too many times... :X

     As for animation... I had always been interested in becoming an animator.  When I was a kid, I worked with claymation and stop motion, a little bit of cell animation.  I liked to read about the techniques, see the behind-the-scenes specials and suchlike.  In art school, I was considered for internship at Disney, but...  my life was going in a different direction at that time, so I didn't. :X  

     I worked with animations in Poser of course.  I created a replacement Tiny AO set of animations, as well as a set of fighting animations for Tinies for Combat Cards.  
     Animation in Blender is actually something I really like, since you can play the animation while you make adjustments to it.  I did all the Dolphin animations, AO and action, in Blender.  I've also worked on some other rigs since then.


     I have always worked in a niche market.  While skins and hair are big money (both in Poser and SL), I don't have a lot of interest in that.  I like animals and creatures, and fantasy.
      I enjoy racing (my computer/connection isn't fast enough to win much :X), and riding horses, and jousting!  I always wanted to create my own line of rideable horses, and a jousting system.  But ah well.  When I saw that AKK put out a new horse model every year, I realized... that if I did end up making ridable horses, that would be pretty much the only thing I did from then on.  :X
     That's not for me.  I want to Do All The Things!



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