AugustVonHelson 26 Posted May 13, 2019 Share Posted May 13, 2019 Lately everywhere I go it takes many minutes to rez everything so I can see the objects around me. What can I do to fix this? Link to post Share on other sites
Solar Legion 3,778 Posted May 13, 2019 Share Posted May 13, 2019 (edited) You could wait until the currently scheduled network maintenance is done before assuming you've got a problem - for starters. Edited May 13, 2019 by Solar Legion 1 Link to post Share on other sites
arabellajones 159 Posted May 14, 2019 Share Posted May 14, 2019 Even with the CDN and our own cache, we depend on getting the ID code for the content (usually a URL) before we can see it. And that has to come from Linden Lab, through their network. And it wouldn't surprise me if one of my bad login events was due to the old problem with attachments vanishing on a sim crossing. It isn't unusual to detach the vehicle HUD and see other attachments vanish. Is that down to the network they're working on, or a UDP packet getting dropped on the wider internet? I don't know, but that's the sort of mechanism that can mess things up. In the days before CDN, when UDP was used a lot more, getting a corrupted texture in cache was a problem. We have a much more reliable system now. I've said it before. Linden Lab documentation, and its cousin the Status Page, often feels like the bigger problem. When the message is "Logins have been temporarily disabled" it's not a warning. It's the middle of the night in California, numbers are low, it's the rational timing, but I'm not in California and it reads more like an "Oops" than a planned activity. But how much warning should they give? Would folk rush to log in? I'm told that we could have expected a four-minute warning of the end of the world. Link to post Share on other sites
Zazaaji 16 Posted May 14, 2019 Share Posted May 14, 2019 19 minutes ago, arabellajones said: I've said it before. Linden Lab documentation, and its cousin the Status Page, often feels like the bigger problem. When the message is "Logins have been temporarily disabled" it's not a warning. It's the middle of the night in California, numbers are low, it's the rational timing, but I'm not in California and it reads more like an "Oops" than a planned activity. But how much warning should they give? Would folk rush to log in? I'm told that we could have expected a four-minute warning of the end of the world. I'm pretty sure I know you, Arabella. But we have been warned on this maintenance for a number of days now from various sources. 1 Link to post Share on other sites
arabellajones 159 Posted May 14, 2019 Share Posted May 14, 2019 I would have preferred something more like "We are about to shutdown access to the Grid for several hours as part of the planned network maintenance." Yeah, that's British English. I suppose that if there had been a nuclear war, the BBC would have reported "One of our cities is missing." That, I think, is actually useful. The messages on https://status.secondlifegrid.net are rather vague 1 Link to post Share on other sites
Nalates Urriah 5,939 Posted May 20, 2019 Share Posted May 20, 2019 On 5/14/2019 at 12:29 AM, arabellajones said: I would have preferred something more like "We are about to shutdown access to the Grid for several hours as part of the planned network maintenance." Yeah, that's British English. I suppose that if there had been a nuclear war, the BBC would have reported "One of our cities is missing." That, I think, is actually useful. The messages on https://status.secondlifegrid.net are rather vague Often that is deliberate vagueness. Some maintenance tasks increase the system vulnerability to attack. Being vague makes the window of opportunity a moving rather than static target. Link to post Share on other sites
Mari Moonbeam 64 Posted May 21, 2019 Share Posted May 21, 2019 Things have been gray soup these last few weeks when I land . Sometimes really thick, like a fog bank. Link to post Share on other sites
Recommended Posts
Please take a moment to consider if this thread is worth bumping.
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now