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High Fidelity gives up.


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24 minutes ago, Richardus Raymaker said:

You not need a VR set for sansar. You possible tried a VR set from the 90's if it weight 5kg 😏 You can write hify if, sansar is doing goodï»ż.

Denial of reality is also a way to handle things...

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4 hours ago, CoffeeDujour said:

I wouldn't write Sansar off quite yet, although things aren't looking super rosy.

 

Writing off is perhaps too much. But as a platform that SL users can easily transition to, I honestly see too many obstacles for that to happen. I did visit it a couple of times, and there were some professional scenes on display that looked very nice; but there aren't nearly as much builders in there (if any non-professional, at that) to ever have it take the place of SL, IMHO.

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1 hour ago, kiramanell said:

 

Writing off is perhaps too much. But as a platform that SL users can easily transition to, I honestly see too many obstacles for that to happen. I did visit it a couple of times, and there were some professional scenes on display that looked very nice; but there aren't nearly as much builders in there (if any non-professional, at that) to ever have it take the place of SL, IMHO.

Building and modding is something that is disappearing from SL as it has been trending toward becoming another fashionista platform where no-mod content is the norm and standing around with pretty avatars fishing for likes/comments is more important that actually doing things.

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53 minutes ago, Lucia Nightfire said:

Building and modding is something that is disappearing from SL as it has been trending toward becoming another fashionista platform where no-mod content is the norm and standing around with pretty avatars fishing for likes/comments is more important that actually doing things.

I still see people building and modding in SL. Besides what's wrong with people wanting their avatars to look good?

 

For some, the fashion is what keeps people coming back and not viewing SL as having old outdated and ugly avatars.

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1 hour ago, Lucia Nightfire said:

Building and modding is something that is disappearing from SL as it has been trending toward becoming another fashionista platform where no-mod content is the norm and standing around with pretty avatars fishing for likes/comments is more important that actually doing things.ï»ż

I just need to look back at my own SL history to know why things are the way they are.
12 years ago, there was almost nothing i couldnt build with prims, no matter if its a necklace or a ferris wheel. Just deform, color and stack the prims in the best way, and its done, more or less. I loved to build inworld, having my friends next to me in the sandbox, telling me what looks nice and what doesnt...

Sculpties were first to do some damage to my SL experience. It was not the fact it took me quite a long time to get good results, it was more about i was forced to create my object in a program running on my laptop, and not inside SL. Thats not what i want... If i do something for SL, no matter what it is, i want to stay inworld.

Mesh was the cherry of the cake. Im too lazy and probably also too stupid to learn how to use programs like Blender or Maya. I would have to dedicate too much time just to learn the basics. Even though, i tried, but failed.
And the result?
These days im also a fashion doll, trying to get the look i like the most. And if i should get bored about changing clothes, im loitering around the SL marketplace, buying pretty mesh things for my home.
All the improvements we have seen in SL (especially mesh and bento) gave us a better experience, but most of the people (including me) were outrun by the fast developing progress. SL turned into something where normal users cant keep up with, when its about creating new content.

Im not really sad about, just a bit :)

Edited by Resi Pfeffer
typo
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6 minutes ago, Ramses Meredith said:

This is a nice question! Maybe is way better to enhance second life yet

The entire SL platform is built on a lot initial design decisions that, with hindsight, perhaps not the best. LL are committed to maintaining compatibility and not breaking anything you might have paid for, even if that was years ago.

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I dropped into this world without knowing what went before, like a child of the twenty-first century I guess...
.

So I'm happy with SL as it is, but if I may ask a "non IT nerd" question...

...

If Linden Labs wanted Sansar to be the next step, why didn't they make it so your SL avi could move across? To me...knowing nothing of such things......this seems so obvious, and yet they didn't do it...
. Huh?

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44 minutes ago, CoffeeDujour said:

LL are committed to maintaining compatibility and not breaking anything you might have paid for, even if that was years ago.

The removal of invisa-prims was the only change I can remember that broke existing content.  However their existence at all was a kludge with the assumption that eventually they would be replaced once body alpha layers were implemented. 

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5 hours ago, Resi Pfeffer said:

I just need to look back at my own SL history to know why things are the way they are.
12 years ago, there was almost nothing i couldnt build with prims, no matter if its a necklace or a ferris wheel.  ... Sculpties were first to do some damage to my SL experience. It was not the fact it took me quite a long time to get good results, it was more about i was forced to create my object in a program running on my laptop, and not inside SL.  ...These days im also a fashion doll, trying to get the look i like the most. And if i should get bored about changing clothes, im loitering around the SL marketplace, buying pretty mesh things for my home.
All the improvements we have seen in SL (especially mesh and bento) gave us a better experience, but most of the people (including me) were outrun by the fast developing progress. SL turned into something where normal users cant keep up with, when its about creating new content.

Im not really sad about, just a bit
:)

Here's something that may or may not rekindle your interest in building. Build your object in prims, right click it >More > More >Save> as collada. Point the save to your desktop and you will see a shiny new .dae file.  Upload this file into sl with Build>upload>mesh item and upload the collada file. Bingo ! There's your build in mesh ! woohoo ! Heres my mesh funnel made using the technique.

 

cszad.png.3171615ad8f73c47398d5faaa8d39eab.png

 

Edited by rasterscan
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5 hours ago, Resi Pfeffer said:

I just need to look back at my own SL history to know why things are the way they are.
12 years ago, there was almost nothing i couldnt build with prims, no matter if its a necklace or a ferris wheel. Just deform, color and stack the prims in the best way, and its done, more or less. I loved to build inworld, having my friends next to me in the sandbox, telling me what looks nice and what doesnt...

Sculpties were first to do some damage to my SL experience. It was not the fact it took me quite a long time to get good results, it was more about i was forced to create my object in a program running on my laptop, and not inside SL. Thats not what i want... If i do something for SL, no matter what it is, i want to stay inworld.

Mesh was the cherry of the cake. Im too lazy and probably also too stupid to learn how to use programs like Blender or Maya. I would have to dedicate too much time just to learn the basics. Even though, i tried, but failed.
And the result?
These days im also a fashion doll, trying to get the look i like the most. And if i should get bored about changing clothes, im loitering around the SL marketplace, buying pretty mesh things for my home.
All the improvements we have seen in SL (especially mesh and bento) gave us a better experience, but most of the people (including me) were outrun by the fast developing progress. SL turned into something where normal users cant keep up with, when its about creating new content.

Im not really sad about, just a bit :)

I’ve heard this many times over the last few years. The guy that got me into creating, didn’t make the leap to mesh. The sandbox days definitely were magical.

If you can build with prims, you can build with mesh. The new blender 2.8 has a nicer UI, give it another shot. There’s definitely a hump to get over, but once you do, you’ll be back where you were a few years ago.

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1 minute ago, janetosilio said:

If you can build with prims, you can build with mesh. The new blender 2.8 has a nicer UI, give it another shot. There’s definitely a hump to get over, but once you do, you’ll be back where you were a few years ago. ï»ż

Tempting . . .

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5 minutes ago, janetosilio said:

You already know I’ve been trying to get you back into it. 

It starts with a cube in SL and it starts with a cube in Blender too.

I've got some time, probably, this summer. Maaaaaaybe. You'd suggest starting with the beta 2.8?

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what is wrong with the dream of Phillip?

he sees a world where serious business men will have meetings in VR, people will operate construction machines with a VR headset, doctors will do surgery with a VR headset on, serious people think that VR is for videogames, for kids and "young adults that are wasting time", some were reluctant to adopt technology because of the old way they are doing things and works, serious people don't want to be transported mentally to a 3D bizarre world, they want to keep working in the real world, they only adopt technology that is sure to improve what they do, like smart phones.

Microsoft knows that kind of people, bring them Office, now is trying to bring them augmented reality in a way that can be useful for them, but what really can augmented reality brings to the table for them if they use a blackboard to show their colleagues what is going on, how does floating images help them? Microsoft is aiming for people that work with 3D, maybe designers, teachers that may show an object and floating text would explain its parts, augmented reality would be useful for them.

Entertainment is the most likely consumer of virtual reality, video game artists present us with detailed worlds that try to take us to a fantasy, just like writers use words to make us forget that we are reading text on a piece of paper and use our imaginations to get in that world, artists try to get us involved in those magical worlds with bigger screens, high resolution, fast frames per second, but we still know we are sitting in a room looking at a screen, VR is what the artist wanted and what the consumer wanted, that's why Oculus Rift got so much crowd funded, gaming is where Phillip should aim to, help gaming artists bring the consumers to their magic world.

Phillip shouldn't be surprised that gamers and artists took over, he saw organically what kind of customer he should cater to.

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14 hours ago, CoffeeDujour said:

I always got the impression HiFi was blue-skys-r&d that accidentally a virtual world. 

All technology, no art. If you created a new area, it started as a builder's grid, a big piece of graph paper.

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7 hours ago, rasterscan said:

Here's something that may or may not rekindle your interest in building. Build your object in prims, right click it >More > More >Save> as collada. Point the save to your desktop and you will see a shiny new .dae file.  Upload this file into sl with Build>upload>mesh item and upload the collada file. Bingo ! There's your build in mesh ! woohoo ! Heres my mesh funnel made using the technique.

Oh no. Please don't do this.

Save your prims as collada .. and then import that into blender and delete all the faces that can't be seen because they are inside the object.

A quick and dirty way of doing this is to pick the 'select faces' option in edit mode, the press C and click all over your model. Rotate the model and repeat till you have all of the outside highlighted. Then from the menus, 'Select Inverse', press X then pick 'Only Faces'. Then use 'Select All', Mesh, Clean up - Remove doubles & remove loose. DONE. 

The prim export in FS is a great tool to prototype your stuff in world, it takes all the guesswork out of scale, but the meshes really do need some decent cleaning up before you put them back in SL, it will make a huge difference to the final Li and performance if you do.

If you can get this far, now is a great time to learn about UV mapping, texture baking and making your own LOD meshes.

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5 hours ago, Canoro Philipp said:

what is wrong with the dream of Phillip?

he sees a world where serious business men .......

VR

The technology that has no single killer use case, so till someone works something out, it's good for literally everything! Like block-chains are good for everything! and clouds .. everyone needs some of those, and mobile with micro-transactions, that's so hot  ... Holy investor bait batman, what about .. and I know this seems out there .. but .. we could have ..

!!! A MOBILE CLOUD BASED VIRTUAL REALITY WITH BLOCKCHAINS & MICRO-TRANSACTIONS !!!

It's👏Like👏It👏Was👏Meant👏To👏Be 🎉

I'm so excited right now, aren't you excited! Aren't we all excited!! YEAAHHH! 

Side effects of VR  include a hot and sweaty screen strapped to your face, a foreboding sense that your previous meal is about to make a return. Stop taking VR and speak to your sales representative if you have nausea, vomiting, accidental impacts, falling, tripping, stumbling, simulated illiteracy. Vision loss, beats, sabers, weird anime porn and psychotic nightmares have been reported. Do not attempt to take VR during a power outage. VR is not a substitute for R. Failure to VR may be caused by poor hardware, lack of 3rd party software, buyers remorse, the wrong VR. Over stimulated expectations have happened. VR is not for everyone. Those financially or emotionally injured by VR may alleviate symptoms with AR.

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I just don't see the future in sticking your head inside of a box as a way to connect to the world around you...

Augmented Reality - that has legs.

But Virtual Reality - that's for the same place as unregulated flying cars zipping over local schools while the driver is high on beer.

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9 hours ago, BelindaN said:

I dropped into this world without knowing what went before, like a child of the twenty-first century I guess...
.

So I'm happy with SL as it is, but if I may ask a "non IT nerd" question...

...

If Linden Labs wanted Sansar to be the next step, why didn't they make it so your SL avi could move across? To me...knowing nothing of such things......this seems so obvious, and yet they didn't do it...
. Huh?

LL didn't want Sansar to be the next step for SL users. Sansar is a bunch of separate worlds where only the owner can build and nothing is built on-the-fly. It was meant to be used by creators and companies to build VR experiences. Unfortunately for LL, so far that audience doesn't exist in quantity. LL is trying to broaden the target audience to PC users; that isn't helping much either.

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AR is frikin scary once you start to unpick what it actually means.

Imagine facebook, but not constrained to a single opt in website. It's everywhere, talking to everything, a hundred AI minds watching your every move. Some are there to assist you, some provide useful information, some watch to see if your gaze lingers on something it can sell you, some are pattern matching your face to thousands of databases .. its like giving your finger prints at every turn .. some watch you to pick up on behavioral hints and preemptively alert the security services

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