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untakenname3453

I need help understanding "clothing layers" and texturing clothes on a mesh

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Hello. I apparently have a IQ less than 6 and don't really understand these instructions that came with my mesh. It was about applying textures on a shell mesh (the "clothing mesh" or something like that). 

It read: 

" ::Applying textures on the Body Shell(s) (the clothing layer)::

    11.) Select the chest of the Body Shell for select the top group of faces.

    12.) Locate the upper cloth texture you will use, and drag it to the Texture box of the Edit Tool window.

    13.) Repeat steps 6 and 7, but select the forearms instead, and the same for the hands.

    14.) Select the leg of the Body Shell for select the top group of faces.

    15.) Locate the lower cloth texture you will use, and drag it to the Texture box of the Edit Tool window.

    You have two shells for apply two different layers of clothing."

 

So I did what the instructions said and when I applied the textures on the chest of the mesh, it came out wrong (I checked the "select face" option). tried looking up how to texture meshes and all that came up was about mesh clothing and not avatars ☹️.

 

I don't understand clothing layers or applying clothing textures to meshes or what a shell is its all so confusing and literally no where on google explains this stuff.

 

The mesh is a Anthro Anim mesh if that helps, out of all meshes I've seen, his are the only ones I know where a 'shell" exist

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Posted (edited)

Can you point us at the product in the marketplace?

This seems like an unusually difficult way to handle clothes...

There are some tricks to adding textures so they look correct. Make sure your mapping is set to DEFAULT, not PLANAR. Make sure you are set to Materials-Texture. If Material is set to Bumpiness or Shiny this will mess up. 

You then have to decide if the Mapping variables (Horizontal Scale, etc.) are right. You haven't said if they say anything about what texture size image to use. A 128x128px image will need different settings than a 1024x1024px image. So, the size they planned for and what you are using may be a problem.

There is the problem of whether they intend for you to use textures they supplied or ones you supply. If you supply them then do they need to work with the UV MAP? And is it their UV Map or the default SL Avatar UV Map?

Obviously without a lot more information we can't answer your question. There are a number of video tutorials about texturing things in SL. YouTube

Edited by Nalates Urriah
typo

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19 hours ago, Nalates Urriah said:

Can you point us at the product in the marketplace?

This seems like an unusually difficult way to handle clothes...

There are some tricks to adding textures so they look correct. Make sure your mapping is set to DEFAULT, not PLANAR. Make sure you are set to Materials-Texture. If Material is set to Bumpiness or Shiny this will mess up. 

You then have to decide if the Mapping variables (Horizontal Scale, etc.) are right. You haven't said if they say anything about what texture size image to use. A 128x128px image will need different settings than a 1024x1024px image. So, the size they planned for and what you are using may be a problem.

There is the problem of whether they intend for you to use textures they supplied or ones you supply. If you supply them then do they need to work with the UV MAP? And is it their UV Map or the default SL Avatar UV Map?

Obviously without a lot more information we can't answer your question. There are a number of video tutorials about texturing things in SL. YouTube

https://marketplace.secondlife.com/p/AA-Meshes-Sturdy-Gal-Scale-x100/9251050

 

here u go.

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That is a body for an advanced modeler and they say so in the promo text. Unfortunately the merchant appears to have English as a second language. So, things are a bit fuzzy.

To understand what they are talking about for creating textures and clothes that would normally come from appliers you need to understand how to texture 3D models in Blender or other modeling tools and then how we deal with that in SL.

They say it uses the standard SL/Linden avatar UV Map (i.e., Chip Midnight or Robin Wood clothes templates). But, that body is going to stretch those maps making it difficult to use cloth patterns or designs.

They make no mention of a dev kit for the body. Maitreya, Slink, etc. all provide dev kits so that people can make fitted clothes. Without that making fitted mesh clothes or even non-fitted rigged mesh clothes is going to be a horribly tedious trial and error process. 

They provide 2 shells... this means two fitted layers.... so, you have skin in the base body, tats and may be underwear in the first shell/layer, and clothes for the second shell/layer.

Working with this body is going to require 3D modeling knowledge, which is more than can be explained in a forum post. Look up how to make skin in SL on YouTube for tutorials.

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On 5/17/2019 at 4:20 PM, Nalates Urriah said:

That is a body for an advanced modeler and they say so in the promo text. Unfortunately the merchant appears to have English as a second language. So, things are a bit fuzzy.

To understand what they are talking about for creating textures and clothes that would normally come from appliers you need to understand how to texture 3D models in Blender or other modeling tools and then how we deal with that in SL.

 They say it uses the standard SL/Linden avatar UV Map (i.e., Chip Midnight or Robin Wood clothes templates). But, that body is going to stretch those maps making it difficult to use cloth patterns or designs.

They make no mention of a dev kit for the body. Maitreya, Slink, etc. all provide dev kits so that people can make fitted clothes. Without that making fitted mesh clothes or even non-fitted rigged mesh clothes is going to be a horribly tedious trial and error process. 

They provide 2 shells... this means two fitted layers.... so, you have skin in the base body, tats and may be underwear in the first shell/layer, and clothes for the second shell/layer.

Working with this body is going to require 3D modeling knowledge, which is more than can be explained in a forum post. Look up how to make skin in SL on YouTube for tutorials.

Aaa... well tough luck for me 😦. Its my fault since I bought it without a second thought on preparing myself, though I wish he specified by standard UV map because I thought he meant the one that comes with the game.

 

Thank you for answering. 

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