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The alpha mode is set to blend on both of them. They're each the exact same PSD file, each alpha channel was made the exact same way, and saved the same way. Why is one uploading differently than the other? The only difference is I'm adjusting the radius of the glow from one to the other (see second image for psd file). Is there a limit on how small the glow field can be?

Video: https://screencast-o-matic.com/watch/cqfvhxZpfm

alpha glitch.JPG

alpha glitch 2.jpg

Edited by duLuna Bosatsu

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Looks like automatic alpha masking kicked in on the right object.
If you set a 1% transparency on the object on the right it should fix it.

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2 hours ago, Whirly Fizzle said:

Looks like automatic alpha masking kicked in on the right object.

Automatic alpha masking? Do we have that?

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8 hours ago, Whirly Fizzle said:

Looks like automatic alpha masking kicked in on the right object.
If you set a 1% transparency on the object on the right it should fix it.

I want to hug you. 8| thank you for this! But now the question is... I'm using the texture on one of Catwa's dev kit demo heads and it's causing the error over there as well. If I change to the 1% transparency it doesn't read over to the head where it applied the texture via transmitter. Is there a way around this?

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