duLuna Bosatsu Posted April 29, 2019 Share Posted April 29, 2019 (edited) The alpha mode is set to blend on both of them. They're each the exact same PSD file, each alpha channel was made the exact same way, and saved the same way. Why is one uploading differently than the other? The only difference is I'm adjusting the radius of the glow from one to the other (see second image for psd file). Is there a limit on how small the glow field can be? Video: https://screencast-o-matic.com/watch/cqfvhxZpfm Edited April 30, 2019 by duLuna Bosatsu Link to comment Share on other sites More sharing options...
Whirly Fizzle Posted April 30, 2019 Share Posted April 30, 2019 Looks like automatic alpha masking kicked in on the right object. If you set a 1% transparency on the object on the right it should fix it. 1 Link to comment Share on other sites More sharing options...
ChinRey Posted April 30, 2019 Share Posted April 30, 2019 2 hours ago, Whirly Fizzle said: Looks like automatic alpha masking kicked in on the right object. Automatic alpha masking? Do we have that? Link to comment Share on other sites More sharing options...
Whirly Fizzle Posted April 30, 2019 Share Posted April 30, 2019 19 minutes ago, ChinRey said: Automatic alpha masking? Do we have that? Yes. MATBUG-285 - Alpha blend behaves like alpha masking Link to comment Share on other sites More sharing options...
ChinRey Posted April 30, 2019 Share Posted April 30, 2019 4 hours ago, Whirly Fizzle said: Yes. MATBUG-285 - Alpha blend behaves like alpha masking Oh, it's a bug an undocumented feature. Link to comment Share on other sites More sharing options...
Whirly Fizzle Posted April 30, 2019 Share Posted April 30, 2019 Yep, yep, one of those Link to comment Share on other sites More sharing options...
duLuna Bosatsu Posted April 30, 2019 Author Share Posted April 30, 2019 8 hours ago, Whirly Fizzle said: Looks like automatic alpha masking kicked in on the right object. If you set a 1% transparency on the object on the right it should fix it. I want to hug you. 8| thank you for this! But now the question is... I'm using the texture on one of Catwa's dev kit demo heads and it's causing the error over there as well. If I change to the 1% transparency it doesn't read over to the head where it applied the texture via transmitter. Is there a way around this? Link to comment Share on other sites More sharing options...
duLuna Bosatsu Posted May 1, 2019 Author Share Posted May 1, 2019 problem solved- WEAR THE HEAD! issue only seems to persist with rezzed items and not attached ones. 1 Link to comment Share on other sites More sharing options...
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