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Setting up a locally hosted grid for testing purposes


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Alright, so I'm looking for a way to set up a privately hosted grid, though really I only need one sim, without wanting to rip my hair out. I know fully it won't connect to the main SL grid or anything, and I don't need it to connect to anything outside of my LAN network since it's main use will be mesh and general concept/design testing. Yes, there is the ADITI grid I could test in, but I would like to be able to still work offline with a privately hosted sim, plus it would speed up my workflow since the local hosting would save me a ton of connection time (connecting to ANGI/ADITI after each edit to retest takes up more time than one would think)

I know about opensim but, OK, I got no shame in it, just trying to read the directions for it gives me a headache. I get some of it, I'm no noob, but maybe it's just how they word it or something and, maybe, a simplified guide may be more useful to me? If anyone knows of any good, easy to follow, tutorials for setting up an opensim, would you mind pointing me towards them? I'm also looking for any other local sim/grid options as well, in case one would be better suited/less of a pain in the rump to set up.

I know I'm likely asking for something that doesn't exist by asking for an easier to set up private grid system (or at least easier to follow tutorial for what's out there) but I figure there's no harm in asking. Who knows what some of you guys may have come across that may be useful, ya know?

If you can help, thank you in advanced, if not, welp, thanks for taking a look anyways!

Edited by Victor Maven
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First off as far as I know your private sim while it might look somewhat like SL will NOT be good for testing as so very many things are different from SL. So Aditi would make much more sense. 

If you are uploading mesh, "personal grids" have very different uploading rules than SL (a variety of choices really with only one being close to SL at all).   So for example you could test the size and textures of a building but the land impact and physics would not be the same.  You would STILL need to test on Aditi or the main SL grid.

All that being said there are older tutorials here that might be helpful. I haven't been in Opensim for a couple of years so I have no idea how much (or if anything) has changed. But things don't change quickly there so these may work fine for you.

 

https://www.slartist.com/browse-josh-boam-tutorials-videos-1-date.html

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10 hours ago, Chic Aeon said:

 

If you are uploading mesh, "personal grids" have very different uploading rules than SL (a variety of choices really with only one being close to SL at all).   So for example you could test the size and textures of a building but the land impact and physics would not be the same.  You would STILL need to test on Aditi or the main SL grid.

 

Yup, I'm aware. The private grid will mostly be used so I can load my work in and get up close and personal with it. Walk around in an easy to navigate area, take a good look at the geometry for errors that I may not see in my editor since being able to switch the sim lighting at will helps reveal mesh flaws when I'm walking around, making sure my proportions are right and the windows aren't 5 meters above your head, stuff like that. I know physics is gonna be off, it's even off on Aditi and SL runs that so it's rather expected to be a bit janky, but for the basic, early on testing and inspection, it should do well enough for early tests before moving to grids I need to wait for connections with.

(Plus, it'll let me actually test at all when this dang net goes out to be fair >_> )

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Thanks for the links, both of ya. I'll have a look at them and see how it goes.

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