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Making Something to Sit Off Sim


lolalab69
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How do i make something 'off sim'?  I have done it once years ago to put a boat off the sim but I have lost the NC and the actual boat in the usual SL way of losing inventory items.

Somehow it gets linked to a prim box or something then you can move it out of sim? But not totally sure. Help?

Edited by lolalab69
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11 minutes ago, lolalab69 said:

Yes that's it. How do I do that?

stretch a prim...  make it as small you can in diameter, attach it to another prim that's on sim  and slide it over the edge (make it transparant or in any look you want)
to sit, add another prim to the other end with sitting possibility.

It can be done without the stretched prim, but the  distance to link two prims is very limited.

Edited by Ethan Paslong
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Lola,

1.  Make a cube or a sphere.  The default size of 0.5m is fine.

2.  Make a long rod.  The narrow dimensions, width and height, are not important.  Stretch the length to the maximum, 64 m.

3.  Link the rod to the sphere.  Select the rod first, then the sphere.  The last object selected will always become the root prim of a linkset.  To link, after selecting both prims, click the Link button in the Edit window.

4.  (Optional)  Rename your object, to, say, "Off Sim Explorer".

5.  (Optional)  Don any protective gear or heroic costume you fancy.

6.  Sit on the end away from the root prim.

7.  Position your Explorer so that the root prim is still on your land, but the end you're sitting on is Out There in the mysterious Void.

Congratulations!  You're a Voidonaut!  Caution:  Do not attempt a Voidwalk by standing up and exiting your Explorer.  Well...DO attempt it, and let us know the results.  If you can.

funny-bike-slide-jump-beer.jpg

Edited by Lindal Kidd
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The maximum distance between the centers of two linked objects is about 53 meters. I generally make the thing that's going to be off-sim, rez a cube and put it around 52 meters away from the center of the off-sim part. Select the off-sim part then the cube and link them. If the link fails, move the cube a little closer and try again. I don't bother with a prim going between the cube and the off-sim part. It's not necessary.

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