NiranV Dean Posted April 9, 2019 Share Posted April 9, 2019 I got fed up with the performance in my own Viewer today and downloaded the latest 6.1.1 animesh release to get a fresh look at how the official Viewer is doing. Needless to say it was running a good bit faster, but when i started going through a few menus, freezes here, hangs there, performance tanks everywhere, i lose half my framerate with just having "People" open but when i right clicked a mesh and my framerate went down below 1 FPS it dawned upon me, this is even worse than i remember. I just recently merged the latest code and saw some face selection fixes coming in and i got the suspicion that whatever happened is now in my Viewer too. I booted up my Viewer again and selected the same mesh and what i saw really was to my dislike. Again less than 1 FPS. I booted up an older version just to make sure, ~30 FPS... what happened? It seems like in the attempt to fix face selection they made some very costly code run per face per prim/mesh part rather than per entire selection as one as it was before, depending on mesh this can easily multiply the amount of run-throughs by the hundreds. This is not okay, watch out when you select rigged meshes! Just look at the difference. Soon in all your Viewers™ 1 Link to comment Share on other sites More sharing options...
Please take a moment to consider if this thread is worth bumping.
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now