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ainst Composer

Building too dark inside, blender, AO textures

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Hello! I am making a small building about 3 x 5 in size and baking AO map in blender render, but for some reason it appears too dark inside, the walls seem gray. How can I make it lighter but not lose the shadow in the corners? (the building has two doors and windows on all walls).

 

Snapshot_001.thumb.jpg.3beb3e8256c2be9435f5ec809961c8da.jpgUntitled.png

Edited by ainst Composer

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43 minutes ago, Pierre Ceriano said:

Hello ainst, you may have some tips and trick at that thread :

 

Good time in Blender :)

Hi! Thanks very much! I set falloff to 10 and it looks much brighter now!

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Because it's easy to overlook, have you checked that the object colour is set to white inworld? If there's more than one face, the uploaded object comes in tinted light grey. Catches me out often enough I thought it worth mentioning.

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23 hours ago, Bitsy Buccaneer said:

Because it's easy to overlook, have you checked that the object colour is set to white inworld? If there's more than one face, the uploaded object comes in tinted light grey. Catches me out often enough I thought it worth mentioning.

Hi! Yes its white.

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