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Gabi McMasters

animesh rendering

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Hello

I think there is a problem with my SL viewer. It is the latest version, animesh enabled, but, still does not render an animesh character. If I go to edit menu/features, the mesh seem enabled as animesh, but in the scene is invisible. I 've tryed Firestorm, same results, animesh invisible. How to trobleshoot this problem?

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It could be a couple of things...

First: when turning on the Animesh option for mesh objects, they tend to jump upward - meaning the Z off-set is changed. For example, with my own Animesh efforts, a human in T-Pose whose feet are on the ground will jump upward a meter or two when Animesh is ticked on, though they RESET to the proper position once an animation is tossed into it. So the question is: Is your Animesh being repositioned to where you're not seeing it? Try putting an animation and an Animesh script into it first; before turning on the Animesh checkbox. I also create abounding box prim around my mesh characters and link them (with the prim being root) and set the prim to COnvex Hull physics and the mesh to None.

Second: if you're Animesh really is turning invisible then it could be something amiss with your mesh object. Be sure to turn on transparency to see if it's still there and simply has gone invisible via alpha levels or if it really is gone, in which case it could be resizing itself to some almost microscopic (or Jolly Green Giant) size to where you're not seeing it, but it's there.

I know these don't answer your question specifically, but hopefully, give some troubleshooting ideas you can investigate with.

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