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Above Second Life


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aboveheterocera.thumb.jpg.131e18d71d8233aa546b29c79d8fa185.jpg

Above Heterocera. Looking northeast.

 

abovecorsica.thumb.jpg.a061014812ed538621289437cd855118.jpg

Above Corsica. Looking north-northeast.

Gives a nice sense of the scale of Second Life.

The regular SL map uses Leaflet, a 2D map viewer. This uses Mapbox GL JS, an open source 3D map viewer. Just got this working. More later.

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abovesansara.thumb.png.d951e0ec489e782293a22e71e579d995.png

Above Sansara, looking eastward from Bay City. Snowlands at the upper right. Heterocera at left.

5 hours ago, mikka Luik said:

What a neat idea :) Now make it flyable (kidding) =^^=

It's flyable for me right now. Needs more work to be available to others.

7 hours ago, Wulfie Reanimator said:

When you say "3D map viewer," do you mean just "2D map on a 3D plane?" Because it looks that way and it's a little misleading to call it straight up 3D.

Elevation data for SL is available and Mapbox can use elevation data, but the SL elevation map isn't in the format Mapbox uses. Some conversion will be needed. Message me if you want to help.

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Good to see I'm not the only one working on improving the map. Mine shows the terrain height and parcel borders, it also has markers for a few security orbs (they show up as a red box for the area you aren't allowed in) and I'm working on adding the height of prims but this is proving a lot more difficult than I first thought. It only does a small section of the grid though.

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12 hours ago, Wulfie Reanimator said:

Yes, but not easily and it might break LLs stance on "shared experience."

The LL viewer would show roughly the same thing if you set the view distance to a few thousand meters. SL becomes too slow to use if you do that. Except for taking still pictures, which people often do at long draw distances. So it's just an optimization to improve performance.

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