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Move with llNavigateTo


Yalnizxyz Footman
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Known bug. Linden Lab probably won't fix it, according to comments from Oz and Simon Linden at Server User Group.

Summary of known pathfinding bugs here.

It is possible to use pathfinding successfully, but it takes much workaround code. I've been working on that, and you can see the code here. But the results are marginal. I can make a character that can reach a goal reasonably reliably, even in a heavily overloaded sim, but I have been unable to get smooth motion out of pathfinding.

Edited by animats
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Once you're close, and the pathfinding operation has stopped, you can use llSetPos() on the character to get to the final position. This behaves differently on characters. Physics is on, collisions are detected, and the physics model is a capsule around the character. You can also use llSetRot() to change the direction the character is facing.

Edited by animats
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